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author | yinsimei | 2017-07-10 01:06:58 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 07e4982027f042c0c8fb27e28bd410cb70d51b27 (patch) | |
tree | 6525783e14b01c2bc1f789b602fcbe264e55cb9b /engines/sludge/main_loop.cpp | |
parent | 1e261d6cd3e40e67249d9036ae78cdb7e9d9e275 (diff) | |
download | scummvm-rg350-07e4982027f042c0c8fb27e28bd410cb70d51b27.tar.gz scummvm-rg350-07e4982027f042c0c8fb27e28bd410cb70d51b27.tar.bz2 scummvm-rg350-07e4982027f042c0c8fb27e28bd410cb70d51b27.zip |
SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
Diffstat (limited to 'engines/sludge/main_loop.cpp')
-rw-r--r-- | engines/sludge/main_loop.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp index d530555a47..636deeb09c 100644 --- a/engines/sludge/main_loop.cpp +++ b/engines/sludge/main_loop.cpp @@ -337,10 +337,6 @@ int main_loop(const char *filename) killSoundStuff(); -#if defined(HAVE_GLES2) - EGL_Close(); -#endif - #if 0 /* Clean up the SDL library */ SDL_Quit(); |