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path: root/engines/sludge/main_loop.cpp
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2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-04-29SLUDGE: Remove unused global variable dialogValueSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to Grap...Simei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-21SLUDGE: Some code cleaningSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-07-21SLUDGE: Remove unused filesSimei Yin
2017-07-21SLUDGE: Objectify sound managerSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Change all structure names to UppercaseSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify object managerSimei Yin
2017-07-18SLUDGE: Objectify resource managerSimei Yin
2017-07-18SLUDGE: Remove special settingsSimei Yin
2017-07-18SLUDGE: Objectify TimingSimei Yin
2017-07-15SLUDGE: Clean unused extern variablesSimei Yin
2017-07-15SLUDGE: Clean useless #if 0'sSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-13SLUDGE: Fix more warningsEugene Sandulenko
2017-07-13SLUDGE: remove CommonCode directory to have a flat structureyinsimei
2017-07-13SLUDGE: change global Common::String to public var of SludgeEngineyinsimei
2017-07-13SLUDGE: replace char *by Common::Stringyinsimei
2017-07-13SLUDGE: use Common/debug instead of sludge debugyinsimei
2017-07-13SLUDGE: remove an unused .hyinsimei
2017-07-13SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphicsyinsimei
2017-07-13SLUDGE: add game timingyinsimei
2017-07-13SLUDGE: set sludge game to 1xScale by defaultyinsimei
2017-07-13SLUDGE: move initGraphics after sludge inityinsimei
2017-07-13SLUDGE: get input work by replacing sdl event by scummvm eventyinsimei
2017-07-13SLUDGE: set to right delay timeyinsimei
2017-07-13SLUDGE: add sound loop for wav and oggyinsimei
2017-07-13SLUDGE: get loop sound work for wav and oggyinsimei
2017-07-13SLUDGE: add game file name getter in detectionyinsimei
2017-07-13SLUDGE: remove platform dependent definesyinsimei
2017-07-13SLUDGE: header formattingyinsimei
2017-07-13SLUDGE: fix sprite flickering by using a full screen surfaceyinsimei
2017-07-13SLUDGE: move backdrop display code to backdrop.cppyinsimei
2017-07-13SLUDGE: Refactor image loading function and apply in backdropyinsimei
2017-07-13SLUDGE: Add the slusge specific image decoderyinsimei
2017-07-13SLUDGE: Fix png displayingyinsimei
2017-07-13SLUDGE: code formattingyinsimei
2017-07-13SLUDGE: Use PNGDecoder to read backdropyinsimei
2017-07-13SLUDGE: Replace standard file reading functions by Common functionsyinsimei
2017-07-13SLUDGE: Add namespaceyinsimei
2017-07-13SLUDGE: Add sludge files and make it compileyinsimei