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authoryinsimei2017-07-04 23:57:48 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit3b3c92558bbda6439d74d6fce77f754b83bbdd28 (patch)
treec0adf254cff68eb91dd182768aabe5d16a2f5679 /engines/sludge/main_loop.cpp
parentae54897ff5119ed605b875bc4bcb71691f7eb406 (diff)
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SLUDGE: add game timing
Diffstat (limited to 'engines/sludge/main_loop.cpp')
-rw-r--r--engines/sludge/main_loop.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp
index 0410518407..d530555a47 100644
--- a/engines/sludge/main_loop.cpp
+++ b/engines/sludge/main_loop.cpp
@@ -319,12 +319,8 @@ int main_loop(const char *filename)
startNewFunctionNum(0, 0, NULL, noStack);
-#if 0
Init_Timer();
- SDL_EnableUNICODE(1);
-#endif
- renderSurface.create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
weAreDoneSoQuit = 0;
while (!weAreDoneSoQuit) {
checkInput();
@@ -332,10 +328,7 @@ int main_loop(const char *filename)
handleInput();
sludgeDisplay();
handleSoundLists();
- g_system->delayMillis(1000 / desiredfps);
-#if 0
Wait_Frame();
-#endif
}
debugOut("Bye!\n\n");