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author | yinsimei | 2017-06-09 07:55:03 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 747820bbede13235fbf2bd301ebae88ffa0ccf40 (patch) | |
tree | 926b910ec5fec54378fea31c57426a7ea2f61e29 /engines/sludge/main_loop.cpp | |
parent | 7b2a2123f4cfacf44ab51220c271121b1cb9ba89 (diff) | |
download | scummvm-rg350-747820bbede13235fbf2bd301ebae88ffa0ccf40.tar.gz scummvm-rg350-747820bbede13235fbf2bd301ebae88ffa0ccf40.tar.bz2 scummvm-rg350-747820bbede13235fbf2bd301ebae88ffa0ccf40.zip |
SLUDGE: get loop sound work for wav and ogg
Diffstat (limited to 'engines/sludge/main_loop.cpp')
-rw-r--r-- | engines/sludge/main_loop.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp index 7498ab271d..6655b9b9de 100644 --- a/engines/sludge/main_loop.cpp +++ b/engines/sludge/main_loop.cpp @@ -361,11 +361,10 @@ int main_loop(const char *filename) cursor = SDL_CreateCursor(&data, &data, 1, 1, 0, 0); SDL_SetCursor(cursor); } - +#endif if (!(specialSettings & SPECIAL_SILENT)) { initSoundStuff(hMainWindow); } -#endif startNewFunctionNum(0, 0, NULL, noStack); @@ -391,9 +390,7 @@ int main_loop(const char *filename) delete[] gamePath; -#if 0 killSoundStuff(); -#endif #if defined(HAVE_GLES2) EGL_Close(); |