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author | yinsimei | 2017-03-21 21:07:58 +0100 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 94439e2ce311734bfe7bb5700a6584b7550ea8f9 (patch) | |
tree | 9e7b3caace8eef3c5f78a5043f4a0557aab3df10 /engines/sludge/sludge.h | |
parent | b9358b92b8feb55581fe8c458ebf67534242d7fe (diff) | |
download | scummvm-rg350-94439e2ce311734bfe7bb5700a6584b7550ea8f9.tar.gz scummvm-rg350-94439e2ce311734bfe7bb5700a6584b7550ea8f9.tar.bz2 scummvm-rg350-94439e2ce311734bfe7bb5700a6584b7550ea8f9.zip |
SLUDGE: Add first classes in scummvm to detect .slg game file
Diffstat (limited to 'engines/sludge/sludge.h')
-rw-r--r-- | engines/sludge/sludge.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/sludge/sludge.h b/engines/sludge/sludge.h new file mode 100644 index 0000000000..5fe7c9a1e5 --- /dev/null +++ b/engines/sludge/sludge.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SLUDGE_H +#define SLUDGE_H + +#include "common/random.h" +#include "engines/engine.h" +#include "gui/debugger.h" + +#include "sludge/console.h" + +namespace Sludge { + +class SludgeConsole; + +struct SludgeGameDescription; + +// debug channels +enum { + kSludgeDebugScript = 1 << 0 +}; + +class SludgeEngine : public Engine { +protected: + // Engine APIs + virtual Common::Error run(); + +public: + SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc); + virtual ~SludgeEngine(); + + int getGameType() const; + const char *getGameId() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + + const SludgeGameDescription *_gameDescription; + +private: + SludgeConsole *_console; + Common::RandomSource *_rnd; +}; + +} // End of namespace Sludge + +#endif |