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authoryinsimei2017-03-21 21:07:58 +0100
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit94439e2ce311734bfe7bb5700a6584b7550ea8f9 (patch)
tree9e7b3caace8eef3c5f78a5043f4a0557aab3df10 /engines/sludge/sludge.h
parentb9358b92b8feb55581fe8c458ebf67534242d7fe (diff)
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SLUDGE: Add first classes in scummvm to detect .slg game file
Diffstat (limited to 'engines/sludge/sludge.h')
-rw-r--r--engines/sludge/sludge.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/sludge/sludge.h b/engines/sludge/sludge.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SLUDGE_H
+#define SLUDGE_H
+
+#include "common/random.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+
+#include "sludge/console.h"
+
+namespace Sludge {
+
+class SludgeConsole;
+
+struct SludgeGameDescription;
+
+// debug channels
+enum {
+ kSludgeDebugScript = 1 << 0
+};
+
+class SludgeEngine : public Engine {
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+
+public:
+ SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
+ virtual ~SludgeEngine();
+
+ int getGameType() const;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+
+ const SludgeGameDescription *_gameDescription;
+
+private:
+ SludgeConsole *_console;
+ Common::RandomSource *_rnd;
+};
+
+} // End of namespace Sludge
+
+#endif