blob: 5fe7c9a1e552a8b251a30e85943a2b14d42f204a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_H
#define SLUDGE_H
#include "common/random.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "sludge/console.h"
namespace Sludge {
class SludgeConsole;
struct SludgeGameDescription;
// debug channels
enum {
kSludgeDebugScript = 1 << 0
};
class SludgeEngine : public Engine {
protected:
// Engine APIs
virtual Common::Error run();
public:
SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
virtual ~SludgeEngine();
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const SludgeGameDescription *_gameDescription;
private:
SludgeConsole *_console;
Common::RandomSource *_rnd;
};
} // End of namespace Sludge
#endif
|