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author | yinsimei | 2017-05-26 05:24:38 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 219044abf9841461043d6e2acf0d5a48a7c7648b (patch) | |
tree | e9d16f9de2317e3596da5a71447e0c823ba3861d /engines/sludge/sprbanks.cpp | |
parent | 94439e2ce311734bfe7bb5700a6584b7550ea8f9 (diff) | |
download | scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.tar.gz scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.tar.bz2 scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.zip |
SLUDGE: Add sludge files and make it compile
Diffstat (limited to 'engines/sludge/sprbanks.cpp')
-rw-r--r-- | engines/sludge/sprbanks.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/sludge/sprbanks.cpp b/engines/sludge/sprbanks.cpp new file mode 100644 index 0000000000..bb3303b759 --- /dev/null +++ b/engines/sludge/sprbanks.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#include "allfiles.h" +#include "sprites.h" +#include "sprbanks.h" +#include "newfatal.h" +#include "debug.h" + +loadedSpriteBank *allLoadedBanks = NULL; +extern spriteBank theFont; +extern int loadedFontNum, fontTableSize; + + +loadedSpriteBank *loadBankForAnim(int ID) { + //debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID); + loadedSpriteBank *returnMe = allLoadedBanks; + while (returnMe) { + if (returnMe -> ID == ID) { + //debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID); + return returnMe; + } + returnMe = returnMe -> next; + } + returnMe = new loadedSpriteBank; + //debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID); + if (checkNew(returnMe)) { + returnMe -> ID = ID; + if (loadSpriteBank(ID, returnMe -> bank, false)) { + returnMe -> timesUsed = 0; + returnMe -> next = allLoadedBanks; + allLoadedBanks = returnMe; + debugOut("loadBankForAnim: New sprite bank created OK\n"); + return returnMe; + } else { + debugOut("loadBankForAnim: I guess I couldn't load the sprites...\n"); + return NULL; + } + } else return NULL; +} + +void reloadSpriteTextures() { + loadedSpriteBank *spriteBank = allLoadedBanks; + while (spriteBank) { + //fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID)); + delete spriteBank-> bank.sprites; + spriteBank-> bank.sprites = NULL; + loadSpriteBank(spriteBank->ID, spriteBank->bank, false); + spriteBank = spriteBank -> next; + } + if (fontTableSize) { + delete theFont.sprites; + theFont.sprites = NULL; + loadSpriteBank(loadedFontNum, theFont, true); + } +} |