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-rw-r--r--engines/sludge/sprbanks.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/sludge/sprbanks.cpp b/engines/sludge/sprbanks.cpp
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+++ b/engines/sludge/sprbanks.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#include "allfiles.h"
+#include "sprites.h"
+#include "sprbanks.h"
+#include "newfatal.h"
+#include "debug.h"
+
+loadedSpriteBank *allLoadedBanks = NULL;
+extern spriteBank theFont;
+extern int loadedFontNum, fontTableSize;
+
+
+loadedSpriteBank *loadBankForAnim(int ID) {
+ //debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID);
+ loadedSpriteBank *returnMe = allLoadedBanks;
+ while (returnMe) {
+ if (returnMe -> ID == ID) {
+ //debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID);
+ return returnMe;
+ }
+ returnMe = returnMe -> next;
+ }
+ returnMe = new loadedSpriteBank;
+ //debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID);
+ if (checkNew(returnMe)) {
+ returnMe -> ID = ID;
+ if (loadSpriteBank(ID, returnMe -> bank, false)) {
+ returnMe -> timesUsed = 0;
+ returnMe -> next = allLoadedBanks;
+ allLoadedBanks = returnMe;
+ debugOut("loadBankForAnim: New sprite bank created OK\n");
+ return returnMe;
+ } else {
+ debugOut("loadBankForAnim: I guess I couldn't load the sprites...\n");
+ return NULL;
+ }
+ } else return NULL;
+}
+
+void reloadSpriteTextures() {
+ loadedSpriteBank *spriteBank = allLoadedBanks;
+ while (spriteBank) {
+ //fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID));
+ delete spriteBank-> bank.sprites;
+ spriteBank-> bank.sprites = NULL;
+ loadSpriteBank(spriteBank->ID, spriteBank->bank, false);
+ spriteBank = spriteBank -> next;
+ }
+ if (fontTableSize) {
+ delete theFont.sprites;
+ theFont.sprites = NULL;
+ loadSpriteBank(loadedFontNum, theFont, true);
+ }
+}