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author | yinsimei | 2017-06-05 12:03:50 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | dc380b4ba488e0a2f088955a93ac1b55b557a35a (patch) | |
tree | 0c1f4c1699f2ceb67eebe7b2fb7a4df79cbbcc88 /engines/sludge | |
parent | 39c122385672eadbea674ef0233a80104ae07c48 (diff) | |
download | scummvm-rg350-dc380b4ba488e0a2f088955a93ac1b55b557a35a.tar.gz scummvm-rg350-dc380b4ba488e0a2f088955a93ac1b55b557a35a.tar.bz2 scummvm-rg350-dc380b4ba488e0a2f088955a93ac1b55b557a35a.zip |
SLUDGE: align increment operator
Diffstat (limited to 'engines/sludge')
-rw-r--r-- | engines/sludge/loadsave.cpp | 12 | ||||
-rw-r--r-- | engines/sludge/moreio.cpp | 6 | ||||
-rw-r--r-- | engines/sludge/movie.cpp | 2 | ||||
-rw-r--r-- | engines/sludge/people.cpp | 18 | ||||
-rw-r--r-- | engines/sludge/sprites.cpp | 6 |
5 files changed, 22 insertions, 22 deletions
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp index 50ef4cc6f2..ef50b24393 100644 --- a/engines/sludge/loadsave.cpp +++ b/engines/sludge/loadsave.cpp @@ -107,7 +107,7 @@ void saveStack(variableStack *vs, Common::WriteStream *stream) { stream->writeUint16BE(elements); search = vs; - for (a = 0; a < elements; ++a) { + for (a = 0; a < elements; a++) { saveVariable(&search->thisVar, stream); search = search->next; } @@ -333,7 +333,7 @@ void saveFunction(loadedFunction *fun, Common::WriteStream *stream) { fatal(ERROR_GAME_SAVE_FROZEN); } saveStack(fun->stack, stream); - for (a = 0; a < fun->numLocals; ++a) { + for (a = 0; a < fun->numLocals; a++) { saveVariable(&(fun->localVars[a]), stream); } } @@ -368,7 +368,7 @@ loadedFunction *loadFunction(Common::SeekableReadStream *stream) { buildFunc->stack = loadStack(stream, NULL); - for (a = 0; a < buildFunc->numLocals; ++a) { + for (a = 0; a < buildFunc->numLocals; a++) { loadVariable(&(buildFunc->localVars[a]), stream); } @@ -442,7 +442,7 @@ bool saveGame(char *fname) { thisFunction = thisFunction->next; } - for (a = 0; a < numGlobals; ++a) { + for (a = 0; a < numGlobals; a++) { saveVariable(&globalVars[a], fp); } @@ -543,7 +543,7 @@ bool loadGame(char *fname) { charOrder = new char[257]; if (! checkNew(charOrder)) return false; - for (int a = 0; a < 256; ++a) { + for (int a = 0; a < 256; a++) { x = fgetc(fp); charOrder[x] = a; } @@ -591,7 +591,7 @@ bool loadGame(char *fname) { buildList = &(rFunc->next); } - for (a = 0; a < numGlobals; ++a) { + for (a = 0; a < numGlobals; a++) { unlinkVar(globalVars[a]); loadVariable(&globalVars[a], fp); } diff --git a/engines/sludge/moreio.cpp b/engines/sludge/moreio.cpp index da86553cda..c7e90ff6ee 100644 --- a/engines/sludge/moreio.cpp +++ b/engines/sludge/moreio.cpp @@ -43,7 +43,7 @@ bool allowAnyFilename = true; void writeString(char *s, Common::WriteStream *stream) { int a, len = strlen(s); stream->writeUint16BE(len); - for (a = 0; a < len; ++a) { + for (a = 0; a < len; a++) { stream->writeByte(s[a] + 1); } } @@ -54,7 +54,7 @@ char *readString(Common::SeekableReadStream *stream) { if (!checkNew(s)) { return NULL; } - for (a = 0; a < len; ++a) { + for (a = 0; a < len; a++) { s[a] = (char)(stream->readByte() - 1); } s[len] = 0; @@ -187,7 +187,7 @@ char *encodeFilename(char *nameIn) { return newName; } else { int a; - for (a = 0; nameIn[a]; ++a) { + for (a = 0; nameIn[a]; a++) { #ifdef _WIN32 if (nameIn[a] == '/') nameIn[a] = '\\'; #else diff --git a/engines/sludge/movie.cpp b/engines/sludge/movie.cpp index cd4ef1bcf8..8aa2ece12c 100644 --- a/engines/sludge/movie.cpp +++ b/engines/sludge/movie.cpp @@ -826,7 +826,7 @@ int playMovie(int fileNumber) { } } } - ++frameCounter; + frameCounter++; } else { movieHasEnded: diff --git a/engines/sludge/people.cpp b/engines/sludge/people.cpp index fb21037b3d..bb23d6ade4 100644 --- a/engines/sludge/people.cpp +++ b/engines/sludge/people.cpp @@ -136,7 +136,7 @@ personaAnimation *copyAnim(personaAnimation *orig) { if (!checkNew(newAnim->frames)) return NULL; - for (int a = 0; a < num; ++a) { + for (int a = 0; a < num; a++) { newAnim->frames[a].frameNum = orig->frames[a].frameNum; newAnim->frames[a].howMany = orig->frames[a].howMany; newAnim->frames[a].noise = orig->frames[a].noise; @@ -877,7 +877,7 @@ bool addPerson(int x, int y, int objNum, persona *p) { int timeForAnim(personaAnimation *fram) { int total = 0; - for (int a = 0; a < fram->numFrames; ++a) { + for (int a = 0; a < fram->numFrames; a++) { total += fram->frames[a].howMany; } return total; @@ -976,7 +976,7 @@ bool saveAnim(personaAnimation *p, Common::WriteStream *stream) { if (p->numFrames) { stream->writeUint32LE(p->theSprites->ID); - for (int a = 0; a < p->numFrames; ++a) { + for (int a = 0; a < p->numFrames; a++) { stream->writeUint32LE(p->frames[a].frameNum); stream->writeUint32LE(p->frames[a].howMany); stream->writeUint32LE(p->frames[a].noise); @@ -995,7 +995,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { return false; p->theSprites = loadBankForAnim(a); - for (a = 0; a < p->numFrames; ++a) { + for (a = 0; a < p->numFrames; a++) { p->frames[a].frameNum = stream->readUint32LE(); p->frames[a].howMany = stream->readUint32LE(); if (ssgVersion >= VERSION(2, 0)) { @@ -1014,7 +1014,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { void debugCostume (char * message, persona * cossy) { FILE * db = fopen ("debuTURN.txt", "at"); fprintf (db, " %s costume with %i directions...\n", message, cossy->numDirections); - for (int a = 0; a < cossy->numDirections * 3; ++a) { + for (int a = 0; a < cossy->numDirections * 3; a++) { fprintf (db, " %i frames:", cossy->animation[a]->numFrames); for (int b = 0; b < cossy->animation[a]->numFrames; b ++) { fprintf (db, " %i", cossy->animation[a]->frames[b]); @@ -1028,7 +1028,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) { bool saveCostume(persona *cossy, Common::WriteStream *stream) { int a; stream->writeUint16BE(cossy->numDirections); - for (a = 0; a < cossy->numDirections * 3; ++a) { + for (a = 0; a < cossy->numDirections * 3; a++) { if (!saveAnim(cossy->animation[a], stream)) return false; } @@ -1042,7 +1042,7 @@ bool loadCostume(persona *cossy, Common::SeekableReadStream *stream) { cossy->animation = new personaAnimation *[cossy->numDirections * 3]; if (!checkNew(cossy->animation)) return false; - for (a = 0; a < cossy->numDirections * 3; ++a) { + for (a = 0; a < cossy->numDirections * 3; a++) { cossy->animation[a] = new personaAnimation; if (!checkNew(cossy->animation[a])) return false; @@ -1069,7 +1069,7 @@ bool savePeople(Common::WriteStream *stream) { stream->writeUint16BE(countPeople); me = allPeople; - for (a = 0; a < countPeople; ++a) { + for (a = 0; a < countPeople; a++) { putFloat(me->x, stream); putFloat(me->y, stream); @@ -1132,7 +1132,7 @@ bool loadPeople(Common::SeekableReadStream *stream) { int a; allPeople = NULL; - for (a = 0; a < countPeople; ++a) { + for (a = 0; a < countPeople; a++) { me = new onScreenPerson; if (!checkNew(me)) return false; diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp index 936bb67a6c..0927644909 100644 --- a/engines/sludge/sprites.cpp +++ b/engines/sludge/sprites.cpp @@ -225,7 +225,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { // Make palette for version 0, 1, 2 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false; - for (int i = 0; i < howmany; ++i) { + for (int i = 0; i < howmany; i++) { loadhere.myPalette.r[i + startIndex] = (byte)bigDataFile->readByte(); loadhere.myPalette.g[i + startIndex] = (byte)bigDataFile->readByte(); loadhere.myPalette.b[i + startIndex] = (byte)bigDataFile->readByte(); @@ -246,8 +246,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) { } } fromhere = 0; - for (int y = 0; y < loadhere.sprites[i].surface.h; ++y) { - for (int x = 0; x < loadhere.sprites[i].surface.w; ++x) { + for (int y = 0; y < loadhere.sprites[i].surface.h; y++) { + for (int x = 0; x < loadhere.sprites[i].surface.w; x++) { byte *target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y); unsigned char s = spriteData[i][fromhere++]; if (s) { |