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authorMatthew Hoops2011-02-20 02:12:35 -0500
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commite07fe3f1a438b245b0a4dbf4506fe4c9d03d9258 (patch)
treea9af5caafecc7ed0ee78975a1c563a071a1e3676 /engines/startrek/font.cpp
parentb47cae789b5ccfbf3999c870d372081ad9c50629 (diff)
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STARTREK: Import my startrek engine
Now updated even
Diffstat (limited to 'engines/startrek/font.cpp')
-rwxr-xr-xengines/startrek/font.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/startrek/font.cpp b/engines/startrek/font.cpp
new file mode 100755
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+++ b/engines/startrek/font.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-startrek.googlecode.com/svn/trunk/font.cpp $
+ * $Id: font.cpp 2 2009-09-12 20:13:40Z clone2727 $
+ *
+ */
+
+#include "startrek/font.h"
+
+namespace StarTrek {
+
+static const byte CHARACTER_COUNT = 0x80;
+static const byte CHARACTER_SIZE = 0x40;
+
+Font::Font(StarTrekEngine *vm) : _vm(vm) {
+ Common::SeekableReadStream *fontStream = _vm->openFile("FONT.FNT");
+
+ _characters = new Character[CHARACTER_COUNT];
+
+ for (byte i = 0; i < CHARACTER_COUNT; i++)
+ fontStream->read(_characters[i].data, CHARACTER_SIZE);
+
+ delete fontStream;
+
+#if 0
+ // Code to dump the font
+ printf ("DUMPING FONT");
+ for (byte i = 0; i < CHARACTER_COUNT; i++) {
+ printf ("\n\nCHARACTER %02x (%d):\n", i, i);
+ for (byte j = 0; j < CHARACTER_SIZE; j++) {
+ if (!(j % 8))
+ printf ("\n");
+ if (_characters[i].data[j] == 0x7d)
+ printf ("1 ");
+ else if (_characters[i].data[j] == 0x78)
+ printf ("0 ");
+ else if (_characters[i].data[j] == 0)
+ printf (" ");
+ else
+ printf ("? ");
+ }
+ }
+ printf("\n\n");
+#endif
+}
+
+Font::~Font() {
+ delete[] _characters;
+}
+
+}