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author | Matthew Stewart | 2018-08-03 20:16:12 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | a5d7b8620652f2ce2c28128996d756ba26296cf5 (patch) | |
tree | 3eaebb52828e7ceb2bcf52363910a5fed77a1d4c /engines/startrek/rooms/veng1.cpp | |
parent | bd1b9f66cb7073a0548d67bca3f41dbb21606a69 (diff) | |
download | scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.tar.gz scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.tar.bz2 scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.zip |
STARTREK: VENG1
Diffstat (limited to 'engines/startrek/rooms/veng1.cpp')
-rw-r--r-- | engines/startrek/rooms/veng1.cpp | 381 |
1 files changed, 380 insertions, 1 deletions
diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp index a7e89ddf11..994453bdbd 100644 --- a/engines/startrek/rooms/veng1.cpp +++ b/engines/startrek/rooms/veng1.cpp @@ -22,20 +22,399 @@ #include "startrek/room.h" +// OBJECT_DEBRIS, OBJECT_PANEL, and HOTSPOT_PANEL are all just about the same thing, in +// different contexts. It's OBJECT_PANEL before being opened, OBJECT_DEBRIS after being +// opened, and OBJECT_PANEL again after clearing the debris. Confusingly, HOTSPOT_PANEL is +// always selectable if you click the top or right edge of the panel, but one of the other +// objects always seems to be on top of it. + #define OBJECT_DOOR 8 +#define OBJECT_DEBRIS 9 +#define OBJECT_SAW 10 +#define OBJECT_DEAD_GUY 11 +#define OBJECT_PANEL 12 // Closed panel -#define HOTSPOT_20 0x20 +#define HOTSPOT_DOOR 0x20 +#define HOTSPOT_PANEL 0x21 // Opened panel +#define HOTSPOT_VENT 0x22 namespace StarTrek { extern const RoomAction veng1ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng1Tick1 }, + + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng1WalkToDoor }, + { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng1WalkToDoor }, + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng1TouchedHotspot0 }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng1ReachedDoor }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng1ReachedDoor }, + { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng1TouchedTurbolift }, + + { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng1LookAtDeadGuy }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VENT, 0}, &Room::veng1UseSTricorderOnVent }, + { {ACTION_LOOK, HOTSPOT_VENT, 0, 0}, &Room::veng1UseSTricorderOnVent }, + + { {ACTION_LOOK, OBJECT_PANEL, 0, 0}, &Room::veng1LookAtPanel }, + { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::veng1LookAtPanel }, + { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng1LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng1LookAtDoor }, + { {ACTION_LOOK, OBJECT_SAW, 0, 0}, &Room::veng1LookAtSaw }, + { {ACTION_LOOK, OBJECT_DEBRIS, 0, 0}, &Room::veng1LookAtDebris }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng1LookAtKirk }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng1LookAtMccoy }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng1LookAtSpock }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng1LookAtRedshirt }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng1LookAnywhere }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng1TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng1TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng1TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng1TalkToRedshirt }, + + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, // BUGFIX: IPHASERK, not IPHASERS again + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SAW, 0}, &Room::veng1UseSTricorderOnSaw }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::veng1UseSTricorderOnDoor }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::veng1UseSTricorderOnDoor }, + + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_PANEL, 0}, &Room::veng1UseSTricorderOnPanel }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0}, &Room::veng1UseSTricorderOnPanel }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::veng1UseSTricorderOnPanel }, + + { {ACTION_GET, OBJECT_PANEL, 0, 0}, &Room::veng1GetPanel }, + { {ACTION_USE, OBJECT_KIRK, OBJECT_PANEL, 0}, &Room::veng1GetPanel }, + { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng1KirkReachedPanel }, + { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng1KirkAccessedPanel }, + + { {ACTION_USE, OBJECT_ILMD, HOTSPOT_PANEL, 0}, &Room::veng1UseSawOnPanel }, + { {ACTION_USE, OBJECT_ILMD, OBJECT_DOOR, 0}, &Room::veng1UseSawOnDoor }, + { {ACTION_USE, OBJECT_ILMD, HOTSPOT_DOOR, 0}, &Room::veng1UseSawOnDoor }, + { {ACTION_USE, OBJECT_IDRILL, OBJECT_DEBRIS, 0}, &Room::veng1UseDrillOnDebris }, + { {ACTION_USE, OBJECT_ILMD, OBJECT_DEBRIS, 0}, &Room::veng1UseSawOnDebris }, + + { {ACTION_USE, OBJECT_IDRILL, OBJECT_PANEL, 0}, &Room::veng1UseDrillOnPanel }, + { {ACTION_DONE_WALK, 5, 0, 0}, &Room::veng1KirkReachedPanelToDrill }, + { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng1KirkDoneDrillingPanel }, + { {ACTION_USE, OBJECT_IHYPO, OBJECT_DEBRIS, 0}, &Room::veng1UseHypoOnDebris }, + { {ACTION_DONE_WALK, 7, 0, 0}, &Room::veng1KirkReachedDebris }, + { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::veng1KirkUsedHypoOnDebris }, + + { {ACTION_GET, OBJECT_SAW, 0, 0}, &Room::veng1GetSaw }, + { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng1ReachedSaw }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng1PickedUpSaw }, + { {ACTION_GET, OBJECT_DEBRIS, 0, 0}, &Room::veng1GetDebris }, + { {ACTION_DONE_WALK, 11, 0, 0}, &Room::veng1ReachedDebrisToGet }, + { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng1TriedToGetDebris }, + + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, }; extern const int veng1NumActions = ARRAYSIZE(veng1ActionList); void Room::veng1Tick1() { + playVoc("VEN1LOOP"); + loadActorAnim2(OBJECT_DOOR, "s7r1d1c", 0xa1, 0x7e); + loadActorAnim2(OBJECT_DEAD_GUY, "s7r1c1", 0x103, 0xa2); + + if (!_awayMission->veng.tookMolecularSaw) + loadActorAnim2(OBJECT_SAW, "s7r1md", 0x3d, 0x9f); + + loadActorAnim2(OBJECT_PANEL, "s7r1p1", 0xd1, 0x6a); + + if (_awayMission->veng.openedPanel) { + loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_PANEL); + } + + if (_awayMission->veng.removedPanelDebris) { + loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_DEBRIS); + } +} + +void Room::veng1WalkToDoor() { + if (_awayMission->veng.removedPanelDebris) { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xa0, 0x82, &Room::veng1ReachedDoor); + _roomVar.veng.walkingToDoor = true; + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + } else + showText(TX_VEN1N007); +} + +void Room::veng1TouchedHotspot0() { + if (_roomVar.veng.walkingToDoor) { + loadActorAnimC(OBJECT_DOOR, "s7r1d1", 0xa1, 0x7e, &Room::veng1ReachedDoor); + loadActorAnim2(OBJECT_PANEL, "s7r1g1", 0xd8, 0x79); + playSoundEffectIndex(SND_DOOR1); + } +} + +void Room::veng1ReachedDoor() { + if (++_roomVar.veng.doorOpenCounter == 2) + loadRoomIndex(2, 1); +} + +void Room::veng1TouchedTurbolift() { + playSoundEffectIndex(SND_DOOR1); + showRepublicMap(1, 0); +} + +void Room::veng1LookAtDeadGuy() { + showText(TX_VEN4N014); +} + +void Room::veng1UseSTricorderOnVent() { + spockScan(DIR_W, TX_VEN1_011); +} + +void Room::veng1LookAtPanel() { + if (!_awayMission->veng.openedPanel) + showText(TX_VEN1N022); + else if (!_awayMission->veng.removedPanelDebris) + showText(TX_VEN1N019); + else + showText(TX_VEN1N010); +} + +void Room::veng1LookAtDoor() { + showText(TX_VEN1N021); +} + +void Room::veng1LookAtSaw() { + showText(TX_VEN1N001); +} + +void Room::veng1LookAtDebris() { + showText(TX_VEN1N000); +} + +void Room::veng1LookAtKirk() { + showText(TX_VEN1N002); +} + +void Room::veng1LookAtMccoy() { + showText(TX_VEN1N004); +} + +void Room::veng1LookAtSpock() { + showText(TX_VEN1N003); +} + +void Room::veng1LookAtRedshirt() { + showText(TX_VEN1N005); +} + +void Room::veng1LookAnywhere() { + showText(TX_VEN1N020); +} + +void Room::veng1TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_VEN1_001); +} + +void Room::veng1TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_VEN1_013); + showText(TX_SPEAKER_MCCOY, TX_VEN1_005); +} + +void Room::veng1TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_VEN1_004); + showText(TX_SPEAKER_KIRK, TX_VEN1_002); +} + +void Room::veng1TalkToRedshirt() { + showText(TX_SPEAKER_KIJE, TX_VEN1_016); +} + +void Room::veng1UsePhaserOnDoor() { + showText(TX_SPEAKER_KIJE, TX_VEN1_015); +} + +void Room::veng1UsePhaserOnPanel() { + showText(TX_SPEAKER_SPOCK, TX_VEN1_008); +} + +void Room::veng1UseSTricorderOnSaw() { + spockScan(DIR_W, TX_VEN1_012); +} + +void Room::veng1UseSTricorderOnDoor() { + if (_awayMission->veng.removedPanelDebris) + spockScan(DIR_N, TX_VEN1_009); + else + spockScan(DIR_N, TX_VEN1_007); +} + +void Room::veng1UseSTricorderOnPanel() { + if (!_awayMission->veng.clearedPanelDebris) + spockScan(DIR_E, TX_VEN1_014); + else if (!_awayMission->veng.removedPanelDebris) + spockScan(DIR_E, TX_VEN1_006); + else + spockScan(DIR_E, TX_VEN1_010); +} + +void Room::veng1GetPanel() { + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanel); + _awayMission->disableInput = true; +} + +void Room::veng1KirkReachedPanel() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkAccessedPanel); +} + +void Room::veng1KirkAccessedPanel() { + _awayMission->disableInput = false; + + if (!_awayMission->veng.clearedPanelDebris) { + showText(TX_VEN1N016); + } else if (!_awayMission->veng.openedPanel) { + _awayMission->veng.openedPanel = true; + showText(TX_VEN1N017); + loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_PANEL); + } else + showText(TX_VEN1_F33); + + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); +} + +void Room::veng1UseSawOnPanel() { + showText(TX_VEN1N013); +} + +void Room::veng1UseSawOnDoor() { + showText(TX_VEN1N014); +} + +void Room::veng1UseDrillOnDebris() { + showText(TX_VEN1N009); +} + +void Room::veng1UseSawOnDebris() { + showText(TX_VEN1N018); +} + +void Room::veng1UseDrillOnPanel() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanelToDrill); +} + +void Room::veng1KirkReachedPanelToDrill() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkDoneDrillingPanel); + playVoc("MADR7E2A"); +} + +void Room::veng1KirkDoneDrillingPanel() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + if (!_awayMission->veng.clearedPanelDebris) { + _awayMission->veng.clearedPanelDebris = true; + showText(TX_VEN1N008); + } +} + +void Room::veng1UseHypoOnDebris() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedDebris); +} + +void Room::veng1KirkReachedDebris() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkUsedHypoOnDebris); +} + +void Room::veng1KirkUsedHypoOnDebris() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + + if (!_awayMission->veng.oilInHypo) + showText(TX_VEN1N012); + else { + _awayMission->veng.loosenedDebrisWithOil = true; + showText(TX_VEN1N015); + } +} + +void Room::veng1GetSaw() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x32, 0xa4, &Room::veng1ReachedSaw); +} + +void Room::veng1ReachedSaw() { + loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng1PickedUpSaw); +} + +void Room::veng1PickedUpSaw() { + loadActorStandAnim(OBJECT_SAW); + showText(TX_VEN1N023); + giveItem(OBJECT_ILMD); + + _awayMission->veng.tookMolecularSaw = true; + _awayMission->disableInput = false; +} + +void Room::veng1GetDebris() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1ReachedDebrisToGet); +} + +void Room::veng1ReachedDebrisToGet() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1TriedToGetDebris); +} + +void Room::veng1TriedToGetDebris() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + + if (!_awayMission->veng.loosenedDebrisWithOil) + showText(TX_VEN1N006); + else { + loadActorStandAnim(OBJECT_DEBRIS); + loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a); + showText(TX_VEN1N011); + _awayMission->veng.removedPanelDebris = true; + } +} + +void Room::veng1UseMccoyOnDeadGuy() { + int val = getRandomWordInRange(0, 5); + + switch (val) { + case 0: + // NOTE: The exact text differs from the text used in DEM3. But, in order for this + // text indexing scheme to work, two rooms can't use the same audio with different + // text. Original was "He's dead, jim." instead of "He's dead, Jim...". + showText(TX_SPEAKER_MCCOY, TX_DEM3_019); + break; + + case 1: + showText(TX_SPEAKER_MCCOY, TX_VEN4_016); + break; + + case 2: + case 3: + showText(TX_SPEAKER_MCCOY, TX_G_014); + break; + + case 4: + case 5: + showText(TX_SPEAKER_MCCOY, TX_VEN0_016); + break; + } } } |