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author | Matthew Stewart | 2018-08-02 23:46:20 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 08ef636a989ba5a9a040b7c2a84f9bda0846a4c4 (patch) | |
tree | ce9d969876707ab373bbe39104016eb1a9e8e1b2 /engines/startrek/rooms/veng3.cpp | |
parent | ad6a2bb0bb02ddbcffeaf2da14919fd9a73a786e (diff) | |
download | scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.tar.gz scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.tar.bz2 scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.zip |
STARTREK: VENG0
Diffstat (limited to 'engines/startrek/rooms/veng3.cpp')
-rw-r--r-- | engines/startrek/rooms/veng3.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/startrek/rooms/veng3.cpp b/engines/startrek/rooms/veng3.cpp new file mode 100644 index 0000000000..5c0e3c8867 --- /dev/null +++ b/engines/startrek/rooms/veng3.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng3ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng3Tick1 }, +}; + +extern const int veng3NumActions = ARRAYSIZE(veng3ActionList); + + +void Room::veng3Tick1() { +} + +} |