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author | Matthew Stewart | 2018-07-09 20:47:53 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 2f3c4b90d756504daa45cb88ef3fd899a87fe51f (patch) | |
tree | 2b9f23ca86a90c6a372f941fa9e46dfc3353fa28 /engines/startrek/rooms | |
parent | 0786bd314bb7c1f6d9b5728128a3c1a1ad17f649 (diff) | |
download | scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.tar.gz scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.tar.bz2 scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.zip |
STARTREK: TRIAL2
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/trial2.cpp | 433 |
1 files changed, 432 insertions, 1 deletions
diff --git a/engines/startrek/rooms/trial2.cpp b/engines/startrek/rooms/trial2.cpp index 1bcec41f11..e428618abb 100644 --- a/engines/startrek/rooms/trial2.cpp +++ b/engines/startrek/rooms/trial2.cpp @@ -22,16 +22,447 @@ #include "startrek/room.h" +#define OBJECT_GLOB 8 +#define OBJECT_SPLIT_GLOB_1 9 +#define OBJECT_SPLIT_GLOB_2 10 +#define OBJECT_11 11 + +#define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere +#define HOTSPOT_WALL 0x21 // Same here +#define HOTSPOT_DOOR 0x22 + + +#define GLOB_X 0x46 +#define GLOB_Y 0xaf + +#define SPLIT_GLOB_1_X 0x20 +#define SPLIT_GLOB_1_Y 0xaf + +#define SPLIT_GLOB_2_X 0x69 +#define SPLIT_GLOB_2_Y 0xaf + namespace StarTrek { +// This room has a good deal of unused code, relating to the "split" globs (automatons). +// Apparently, it would originally have been possible to interact with the split globs, +// instead of having them kill the crew right away. This doesn't seem to have quite been +// finished, though. + extern const RoomAction trial2ActionList[] = { - { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 }, + { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 }, + { {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 }, + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia }, + { {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor }, + + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt }, + { {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob }, + { {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob }, + { {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob }, + + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, + + { {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob }, + { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting }, + { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied }, + + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 }, + + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall }, + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall }, + + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor }, + { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere }, + + // ENHANCEMENT: Define these actions for the main glob, not just the (unused) split + // globs + { {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob }, }; extern const int trial2NumActions = sizeof(trial2ActionList) / sizeof(RoomAction); void Room::trial2Tick1() { + playVoc("NOOOLOOP"); + + if (!_vm->_awayMission.trial.enteredGlobRoom) + _vm->_awayMission.disableInput = 2; + + if (!_vm->_awayMission.trial.globDefeated) { + playMidiMusicTracks(MIDITRACK_24, -1); + loadMapFile("trial22"); + + if (!_vm->_awayMission.trial.globSplitInTwo) { + playVoc("TRI2LOOP"); + loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf); + _vm->_awayMission.trial.globEnergyLevels[0] = 1; + } else { + playVoc("TRI2LOOP"); + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf); + _vm->_awayMission.trial.globEnergyLevels[1] = 1; + _vm->_awayMission.trial.globEnergyLevels[2] = 1; + } + } +} + +void Room::trial2Tick60() { + if (!_vm->_awayMission.trial.enteredGlobRoom) { + _vm->_awayMission.disableInput = false; + showText(TX_SPEAKER_BENNIE, TX_TRI2_034); + showText(TX_SPEAKER_KIRK, TX_TRI2_005); + showText(TX_SPEAKER_SPOCK, TX_TRI2_030); + showText(TX_SPEAKER_KIRK, TX_TRI2_008); + _vm->_awayMission.trial.enteredGlobRoom = true; + } +} + +void Room::trial2TouchedHotspot0() { // This is unused + if (_vm->_awayMission.trial.globEnergyLevels[1] != 0 || _vm->_awayMission.trial.globEnergyLevels[2] != 0) + showText(TX_SPEAKER_SPOCK, TX_TRI2_024); +} + +void Room::trial2LookAtKirk() { + showText(TX_TRI2N003); +} + +void Room::trial2LookAtSpock() { + showText(TX_TRI2N001); +} + +void Room::trial2LookAtMccoy() { + showText(TX_TRI2N006); +} + +void Room::trial2LookAtRedshirt() { + showText(TX_TRI2N002); +} + +void Room::trial2LookAtInsignia() { + showText(TX_TRI2N004); +} + +void Room::trial2LookAtGlob() { + showText(TX_TRI2N000); +} + +void Room::trial2LookAtWall() { + showText(TX_TRI2N007); +} + +void Room::trial2LookAtDoor() { + showText(TX_TRI2N005); +} + +void Room::trial2TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_TRI2_001); +} + +void Room::trial2TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_TRI2_019); +} + +void Room::trial2TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_013); +} + +void Room::trial2TalkToRedshirt() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_033); +} + +void Room::trial2TalkToGlob() { + showText(TX_QUIET); +} + +void Room::trial2UsePhaserOnWall() { + showText(TX_TRI2N008); +} + + +void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) { + _roomVar.trial.globBeingShot = object; + _roomVar.trial.phaserOnKill = phaserOnKill; + + _vm->_awayMission.disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob); +} + +void Room::trial2ReachedPositionToShootGlob() { + loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob); +} + +void Room::trial2DrewPhaserToShootGlob() { + const char *stunPhaserAnims[] = { + "t2kp00", + "t2kp01", + "t2kp02", + }; + const char *killPhaserAnims[] = { + "t2kp03", + "t2kp04", + "t2kp05", + }; + + int index = _roomVar.trial.globBeingShot - OBJECT_GLOB; + + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; + playSoundEffectIndex(SND_PHASSHOT); + if (_roomVar.trial.phaserOnKill) + showBitmapFor5Ticks(killPhaserAnims[index], 5); + else + showBitmapFor5Ticks(stunPhaserAnims[index], 5); + loadActorStandAnim(OBJECT_KIRK); + + _vm->_awayMission.disableInput = false; + + if (_roomVar.trial.phaserOnKill) + _vm->_awayMission.trial.globEnergyLevels[index] += 2; + else + _vm->_awayMission.trial.globEnergyLevels[index] += 1; + + if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) { + if (_roomVar.trial.phaserOnKill) + showText(TX_SPEAKER_SPOCK, TX_TRI2_023); + else + showText(TX_SPEAKER_SPOCK, TX_TRI2_025); + } + + + const Common::Point globPositions[] = { + Common::Point(GLOB_X, GLOB_Y), + Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y), + Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y) + }; + + if (_vm->_awayMission.trial.globEnergyLevels[index] == 3) { + playVoc("GLOBEDIV"); + loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting); + } else if (_vm->_awayMission.trial.globEnergyLevels[index] >= 4) { + playSoundEffectIndex(SND_BLANK_14); + playVoc("REDBALL"); + loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding); + } +} + +void Room::trial2GlobDoneExploding() { + stopAllVocSounds(); + playVoc("Noooloop"); + showText(TX_SPEAKER_SPOCK, TX_TRI2_020); + _vm->_awayMission.trial.globDefeated = true; + playMidiMusicTracks(MIDITRACK_28, -1); + _vm->_awayMission.trial.missionScore += 1; + loadMapFile("trial2"); +} + +void Room::trial2GlobDoneSplitting() { + if (_roomVar.trial.globBeingShot == OBJECT_GLOB) { + if (true) + showText(TX_SPEAKER_SPOCK, TX_TRI2_009); + else { + // Unused code block: instead of killing the crew right away, the crew can + // interact with the split globs. + _vm->_awayMission.trial.globEnergyLevels[0] = 0; + _vm->_awayMission.trial.globEnergyLevels[1] = 1; + _vm->_awayMission.trial.globEnergyLevels[2] = 1; + _vm->_awayMission.trial.globSplitInTwo = true; + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y); + loadActorStandAnim(OBJECT_GLOB); + showText(TX_SPEAKER_SPOCK, TX_TRI2_021); + return; + } + } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) { + loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf); + } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) { + loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf); + } + + // Everyone gets vaporized + playVoc("V7ALLGET"); + _vm->_awayMission.disableInput = true; + playMidiMusicTracks(MIDITRACK_26, -1); + loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied); + loadActorAnim2(OBJECT_SPOCK, "skills"); + loadActorAnim2(OBJECT_MCCOY, "mkills"); + loadActorAnim2(OBJECT_REDSHIRT, "rkills"); +} + +void Room::trial2KirkDied() { + _vm->_awayMission.disableInput = false; + showGameOverMenu(); +} + +void Room::trial2UseStunPhaserOnGlob() { + trial2UsePhaserOnGlob(OBJECT_GLOB, false); +} + +void Room::trial2UseKillPhaserOnGlob() { + trial2UsePhaserOnGlob(OBJECT_GLOB, true); +} + +void Room::trial2UseStunPhaserOnSplitGlob1() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false); +} + +void Room::trial2UseKillPhaserOnSplitGlob1() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true); +} + +void Room::trial2UseStunPhaserOnSplitGlob2() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false); +} + +void Room::trial2UseKillPhaserOnSplitGlob2() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true); +} + +void Room::trial2UseMTricorderOnKirk() { + mccoyScan(DIR_S, TX_TRI2_016, true); +} + +void Room::trial2UseMTricorderOnSpock() { + mccoyScan(DIR_S, TX_TRI2_017, true); +} + +void Room::trial2UseMTricorderOnMccoy() { + mccoyScan(DIR_S, TX_TRI2_014, true); +} + +void Room::trial2UseMTricorderOnRedshirt() { + mccoyScan(DIR_S, TX_TRI2_015, true); +} + +void Room::trial2UseMTricorderOnGlob() { + mccoyScan(DIR_S, TX_TRI2_011, true); + + if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { + _vm->_awayMission.trial.gotPointsForScanningGlob = true; + _vm->_awayMission.trial.missionScore += 1; + } +} + +void Room::trial2UseSTricorderOnWall() { + spockScan(DIR_S, TX_TRI2_029, true); +} + +void Room::trial2UseSTricorderAnywhere() { + spockScan(DIR_S, TX_TRI2_027, true); +} + +void Room::trial2UseSTricorderOnGlob() { + spockScan(DIR_S, TX_TRI2_026, true); + + if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { + _vm->_awayMission.trial.gotPointsForScanningGlob = true; + _vm->_awayMission.trial.missionScore += 1; + } +} + +void Room::trial2UseCommunicator() { + if (_vm->_awayMission.trial.forceFieldDown) { // TODO: Refactor this between rooms? + showText(TX_SPEAKER_UHURA, TX_TRI2U091); + + const TextRef choices[] = { + TX_SPEAKER_KIRK, + TX_TRI2_003, TX_TRI2_004, TX_TRI2_007, + TX_BLANK + }; + int choice = showText(choices); + + if (choice == 0) { // "Beam us back to the enterprise" + _vm->_awayMission.trial.field5f = 1; + endMission(_vm->_awayMission.trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1 + } else if (choice == 1) { // "Beam us to Vlict's position" + showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here + _vm->_awayMission.disableInput = true; + loadRoomIndex(4, 4); + } // Else don't transport anywhere + } else { // Force field still up + showText(TX_SPEAKER_UHURA, TX_TRI2U087); + showText(TX_SPEAKER_KIRK, TX_TRI2_006); + showText(TX_SPEAKER_UHURA, TX_TRI2U104); + if (!_vm->_awayMission.trial.globDefeated) { + showText(TX_SPEAKER_UHURA, TX_TRI2U081); + showText(TX_SPEAKER_KIRK, TX_TRI2_002); + } + showText(TX_SPEAKER_UHURA, TX_TRI2U074); + } +} + +void Room::trial2UseMccoyOnGlob() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_012); +} + +void Room::trial2UseMccoyOnWall() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_010); +} + +void Room::trial2UseSpockOnGlob() { + // NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11 + showText(TX_SPEAKER_SPOCK, TX_TRI2_028); +} + +void Room::trial2UseSpockOnWall() { + showText(TX_SPEAKER_SPOCK, TX_TRI2_022); +} + +void Room::trial2UseRedshirtOnGlob() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_031); +} + +void Room::trial2UseRedshirtOnWall() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_032); +} + +void Room::trial2WalkToDoor() { + walkCrewman(OBJECT_KIRK, 0x117, 0xb5); +} + +void Room::trial2UseMedkitAnywhere() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_018); } } |