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authorMatthew Stewart2018-07-09 20:47:53 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit2f3c4b90d756504daa45cb88ef3fd899a87fe51f (patch)
tree2b9f23ca86a90c6a372f941fa9e46dfc3353fa28 /engines/startrek/rooms
parent0786bd314bb7c1f6d9b5728128a3c1a1ad17f649 (diff)
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STARTREK: TRIAL2
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r--engines/startrek/rooms/trial2.cpp433
1 files changed, 432 insertions, 1 deletions
diff --git a/engines/startrek/rooms/trial2.cpp b/engines/startrek/rooms/trial2.cpp
index 1bcec41f11..e428618abb 100644
--- a/engines/startrek/rooms/trial2.cpp
+++ b/engines/startrek/rooms/trial2.cpp
@@ -22,16 +22,447 @@
#include "startrek/room.h"
+#define OBJECT_GLOB 8
+#define OBJECT_SPLIT_GLOB_1 9
+#define OBJECT_SPLIT_GLOB_2 10
+#define OBJECT_11 11
+
+#define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere
+#define HOTSPOT_WALL 0x21 // Same here
+#define HOTSPOT_DOOR 0x22
+
+
+#define GLOB_X 0x46
+#define GLOB_Y 0xaf
+
+#define SPLIT_GLOB_1_X 0x20
+#define SPLIT_GLOB_1_Y 0xaf
+
+#define SPLIT_GLOB_2_X 0x69
+#define SPLIT_GLOB_2_Y 0xaf
+
namespace StarTrek {
+// This room has a good deal of unused code, relating to the "split" globs (automatons).
+// Apparently, it would originally have been possible to interact with the split globs,
+// instead of having them kill the crew right away. This doesn't seem to have quite been
+// finished, though.
+
extern const RoomAction trial2ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 },
+ { {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 },
+ { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia },
+ { {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob },
+ { {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob },
+ { {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob },
+ { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor },
+
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt },
+ { {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob },
+ { {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob },
+ { {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob },
+
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall },
+
+ { {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob },
+ { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob },
+ { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting },
+ { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied },
+
+ { {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob },
+ { {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob },
+ { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 },
+ { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 },
+ { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 },
+ { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 },
+
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall },
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob },
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator },
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob },
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall },
+ { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob },
+ { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall },
+
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor },
+ { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere },
+
+ // ENHANCEMENT: Define these actions for the main glob, not just the (unused) split
+ // globs
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob },
+ { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob },
};
extern const int trial2NumActions = sizeof(trial2ActionList) / sizeof(RoomAction);
void Room::trial2Tick1() {
+ playVoc("NOOOLOOP");
+
+ if (!_vm->_awayMission.trial.enteredGlobRoom)
+ _vm->_awayMission.disableInput = 2;
+
+ if (!_vm->_awayMission.trial.globDefeated) {
+ playMidiMusicTracks(MIDITRACK_24, -1);
+ loadMapFile("trial22");
+
+ if (!_vm->_awayMission.trial.globSplitInTwo) {
+ playVoc("TRI2LOOP");
+ loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf);
+ _vm->_awayMission.trial.globEnergyLevels[0] = 1;
+ } else {
+ playVoc("TRI2LOOP");
+ loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf);
+ loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf);
+ _vm->_awayMission.trial.globEnergyLevels[1] = 1;
+ _vm->_awayMission.trial.globEnergyLevels[2] = 1;
+ }
+ }
+}
+
+void Room::trial2Tick60() {
+ if (!_vm->_awayMission.trial.enteredGlobRoom) {
+ _vm->_awayMission.disableInput = false;
+ showText(TX_SPEAKER_BENNIE, TX_TRI2_034);
+ showText(TX_SPEAKER_KIRK, TX_TRI2_005);
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_030);
+ showText(TX_SPEAKER_KIRK, TX_TRI2_008);
+ _vm->_awayMission.trial.enteredGlobRoom = true;
+ }
+}
+
+void Room::trial2TouchedHotspot0() { // This is unused
+ if (_vm->_awayMission.trial.globEnergyLevels[1] != 0 || _vm->_awayMission.trial.globEnergyLevels[2] != 0)
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_024);
+}
+
+void Room::trial2LookAtKirk() {
+ showText(TX_TRI2N003);
+}
+
+void Room::trial2LookAtSpock() {
+ showText(TX_TRI2N001);
+}
+
+void Room::trial2LookAtMccoy() {
+ showText(TX_TRI2N006);
+}
+
+void Room::trial2LookAtRedshirt() {
+ showText(TX_TRI2N002);
+}
+
+void Room::trial2LookAtInsignia() {
+ showText(TX_TRI2N004);
+}
+
+void Room::trial2LookAtGlob() {
+ showText(TX_TRI2N000);
+}
+
+void Room::trial2LookAtWall() {
+ showText(TX_TRI2N007);
+}
+
+void Room::trial2LookAtDoor() {
+ showText(TX_TRI2N005);
+}
+
+void Room::trial2TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_TRI2_001);
+}
+
+void Room::trial2TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_019);
+}
+
+void Room::trial2TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI2_013);
+}
+
+void Room::trial2TalkToRedshirt() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI2_033);
+}
+
+void Room::trial2TalkToGlob() {
+ showText(TX_QUIET);
+}
+
+void Room::trial2UsePhaserOnWall() {
+ showText(TX_TRI2N008);
+}
+
+
+void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) {
+ _roomVar.trial.globBeingShot = object;
+ _roomVar.trial.phaserOnKill = phaserOnKill;
+
+ _vm->_awayMission.disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob);
+}
+
+void Room::trial2ReachedPositionToShootGlob() {
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob);
+}
+
+void Room::trial2DrewPhaserToShootGlob() {
+ const char *stunPhaserAnims[] = {
+ "t2kp00",
+ "t2kp01",
+ "t2kp02",
+ };
+ const char *killPhaserAnims[] = {
+ "t2kp03",
+ "t2kp04",
+ "t2kp05",
+ };
+
+ int index = _roomVar.trial.globBeingShot - OBJECT_GLOB;
+
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
+ playSoundEffectIndex(SND_PHASSHOT);
+ if (_roomVar.trial.phaserOnKill)
+ showBitmapFor5Ticks(killPhaserAnims[index], 5);
+ else
+ showBitmapFor5Ticks(stunPhaserAnims[index], 5);
+ loadActorStandAnim(OBJECT_KIRK);
+
+ _vm->_awayMission.disableInput = false;
+
+ if (_roomVar.trial.phaserOnKill)
+ _vm->_awayMission.trial.globEnergyLevels[index] += 2;
+ else
+ _vm->_awayMission.trial.globEnergyLevels[index] += 1;
+
+ if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) {
+ if (_roomVar.trial.phaserOnKill)
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_023);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_025);
+ }
+
+
+ const Common::Point globPositions[] = {
+ Common::Point(GLOB_X, GLOB_Y),
+ Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y),
+ Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y)
+ };
+
+ if (_vm->_awayMission.trial.globEnergyLevels[index] == 3) {
+ playVoc("GLOBEDIV");
+ loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting);
+ } else if (_vm->_awayMission.trial.globEnergyLevels[index] >= 4) {
+ playSoundEffectIndex(SND_BLANK_14);
+ playVoc("REDBALL");
+ loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding);
+ }
+}
+
+void Room::trial2GlobDoneExploding() {
+ stopAllVocSounds();
+ playVoc("Noooloop");
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_020);
+ _vm->_awayMission.trial.globDefeated = true;
+ playMidiMusicTracks(MIDITRACK_28, -1);
+ _vm->_awayMission.trial.missionScore += 1;
+ loadMapFile("trial2");
+}
+
+void Room::trial2GlobDoneSplitting() {
+ if (_roomVar.trial.globBeingShot == OBJECT_GLOB) {
+ if (true)
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_009);
+ else {
+ // Unused code block: instead of killing the crew right away, the crew can
+ // interact with the split globs.
+ _vm->_awayMission.trial.globEnergyLevels[0] = 0;
+ _vm->_awayMission.trial.globEnergyLevels[1] = 1;
+ _vm->_awayMission.trial.globEnergyLevels[2] = 1;
+ _vm->_awayMission.trial.globSplitInTwo = true;
+ loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y);
+ loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y);
+ loadActorStandAnim(OBJECT_GLOB);
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_021);
+ return;
+ }
+ } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) {
+ loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf);
+ loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf);
+ } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) {
+ loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf);
+ loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf);
+ }
+
+ // Everyone gets vaporized
+ playVoc("V7ALLGET");
+ _vm->_awayMission.disableInput = true;
+ playMidiMusicTracks(MIDITRACK_26, -1);
+ loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied);
+ loadActorAnim2(OBJECT_SPOCK, "skills");
+ loadActorAnim2(OBJECT_MCCOY, "mkills");
+ loadActorAnim2(OBJECT_REDSHIRT, "rkills");
+}
+
+void Room::trial2KirkDied() {
+ _vm->_awayMission.disableInput = false;
+ showGameOverMenu();
+}
+
+void Room::trial2UseStunPhaserOnGlob() {
+ trial2UsePhaserOnGlob(OBJECT_GLOB, false);
+}
+
+void Room::trial2UseKillPhaserOnGlob() {
+ trial2UsePhaserOnGlob(OBJECT_GLOB, true);
+}
+
+void Room::trial2UseStunPhaserOnSplitGlob1() {
+ trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false);
+}
+
+void Room::trial2UseKillPhaserOnSplitGlob1() {
+ trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true);
+}
+
+void Room::trial2UseStunPhaserOnSplitGlob2() {
+ trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false);
+}
+
+void Room::trial2UseKillPhaserOnSplitGlob2() {
+ trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true);
+}
+
+void Room::trial2UseMTricorderOnKirk() {
+ mccoyScan(DIR_S, TX_TRI2_016, true);
+}
+
+void Room::trial2UseMTricorderOnSpock() {
+ mccoyScan(DIR_S, TX_TRI2_017, true);
+}
+
+void Room::trial2UseMTricorderOnMccoy() {
+ mccoyScan(DIR_S, TX_TRI2_014, true);
+}
+
+void Room::trial2UseMTricorderOnRedshirt() {
+ mccoyScan(DIR_S, TX_TRI2_015, true);
+}
+
+void Room::trial2UseMTricorderOnGlob() {
+ mccoyScan(DIR_S, TX_TRI2_011, true);
+
+ if (!_vm->_awayMission.trial.gotPointsForScanningGlob) {
+ _vm->_awayMission.trial.gotPointsForScanningGlob = true;
+ _vm->_awayMission.trial.missionScore += 1;
+ }
+}
+
+void Room::trial2UseSTricorderOnWall() {
+ spockScan(DIR_S, TX_TRI2_029, true);
+}
+
+void Room::trial2UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_TRI2_027, true);
+}
+
+void Room::trial2UseSTricorderOnGlob() {
+ spockScan(DIR_S, TX_TRI2_026, true);
+
+ if (!_vm->_awayMission.trial.gotPointsForScanningGlob) {
+ _vm->_awayMission.trial.gotPointsForScanningGlob = true;
+ _vm->_awayMission.trial.missionScore += 1;
+ }
+}
+
+void Room::trial2UseCommunicator() {
+ if (_vm->_awayMission.trial.forceFieldDown) { // TODO: Refactor this between rooms?
+ showText(TX_SPEAKER_UHURA, TX_TRI2U091);
+
+ const TextRef choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_TRI2_003, TX_TRI2_004, TX_TRI2_007,
+ TX_BLANK
+ };
+ int choice = showText(choices);
+
+ if (choice == 0) { // "Beam us back to the enterprise"
+ _vm->_awayMission.trial.field5f = 1;
+ endMission(_vm->_awayMission.trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1
+ } else if (choice == 1) { // "Beam us to Vlict's position"
+ showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here
+ _vm->_awayMission.disableInput = true;
+ loadRoomIndex(4, 4);
+ } // Else don't transport anywhere
+ } else { // Force field still up
+ showText(TX_SPEAKER_UHURA, TX_TRI2U087);
+ showText(TX_SPEAKER_KIRK, TX_TRI2_006);
+ showText(TX_SPEAKER_UHURA, TX_TRI2U104);
+ if (!_vm->_awayMission.trial.globDefeated) {
+ showText(TX_SPEAKER_UHURA, TX_TRI2U081);
+ showText(TX_SPEAKER_KIRK, TX_TRI2_002);
+ }
+ showText(TX_SPEAKER_UHURA, TX_TRI2U074);
+ }
+}
+
+void Room::trial2UseMccoyOnGlob() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI2_012);
+}
+
+void Room::trial2UseMccoyOnWall() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI2_010);
+}
+
+void Room::trial2UseSpockOnGlob() {
+ // NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_028);
+}
+
+void Room::trial2UseSpockOnWall() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI2_022);
+}
+
+void Room::trial2UseRedshirtOnGlob() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI2_031);
+}
+
+void Room::trial2UseRedshirtOnWall() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI2_032);
+}
+
+void Room::trial2WalkToDoor() {
+ walkCrewman(OBJECT_KIRK, 0x117, 0xb5);
+}
+
+void Room::trial2UseMedkitAnywhere() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI2_018);
}
}