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authorFilippos Karapetis2019-10-07 01:08:18 +0300
committerFilippos Karapetis2019-10-07 01:08:51 +0300
commit95f8cfff1602d92178eea875794f83da548566c5 (patch)
treedbd74cc846b66ad9349e7dbaa9e093679f2daaa8 /engines/startrek/text.cpp
parent7caf897ee2e94a0c90601f55e476a1849b8c353b (diff)
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STARTREK: Handle shared messages
Also, start moving message patches inside patchRoomMessage(), and remove some redundant state variables
Diffstat (limited to 'engines/startrek/text.cpp')
-rw-r--r--engines/startrek/text.cpp66
1 files changed, 0 insertions, 66 deletions
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index a7c82df337..c62731629b 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -114,17 +114,6 @@ extern const char *const g_gameStrings[] = {
"#TUG0\\TUG0_S11#Captain, you're alive!",
//"#TUG1\\TUG1_007#The force field is interfering too much to get an accurate reading, Jim.", // TYPO
- "#TUG1\\TUG1_011#I strongly recommend that we keep our silence, Captain. The Elasi are quite capable of tracing any communication from within this vessel.",
-
- "#TUG2\\TUG2_004#A medium strength phaser bomb. The brig force field would contain the explosion but it would kill the crew members within the cell. I recommend that we find a way of disarming it, Captain.",
- "#TUG2\\TUG2_007#Captain, the switch has been booby-trapped to detonate a bomb, presumably inside the brig somewhere.",
- "#TUG2\\TUG2_010#I don't like the looks of this, Jim.",
- "#TUG2\\TUG2_011#I don't operate on bombs, Jim, unless you like big explosions.",
- "#TUG2\\TUG2_015#The crew is tired and has elevated signs from extreme stress, but they will survive.",
- "#TUG2\\TUG2_016#The pirates won't wake for a while, but they are going to be quite unhappy when they do. I recommend that we not be here when they awake.",
- "#TUG2\\TUG2_019#They're all dead, Jim. What in God's name were you thinking?",
- "#TUG2\\TUG2J001#Don't you know any better?",
- "#TUG2\\TUG2J002#What kind of idiot are you?",
"#TUG2\\TUG2J003#I recommend extreme caution, Captain. We must be ready to expect anything.",
"Snip...snip...snip.",
@@ -132,53 +121,6 @@ extern const char *const g_gameStrings[] = {
"#TUG3\\TUG3_S07#Aye, Captain.",
"#TUG3\\TUG3_S08#Aye, Captain.",
- "#LOV0\\LOV0_005#Doctor, you may be interested in the medical data file appended to the log.",
- "#LOV0\\LOV0_011#Hee hee hee hee...",
- "#LOV0\\LOV0_012#I think we're all feeling just woooonderful!",
- "#LOV0\\LOV0_013#I'm a little teapot short and stout...",
- "#LOV0\\LOV0_014#I'm floating up and up and up...",
- "#LOV0\\LOV0_015#I'm so happy, I want to hug the world!",
- "#LOV0\\LOV0_016#Ooka! Ooka! Ooka!",
- "#LOV0\\LOV0_017#Row, row, row, your boat. Aww, come on Spock.",
- "#LOV0\\LOV0_019#Spock, ol' buddy, ol' friend, you look soo funny standing there!",
- "#LOV0\\LOV0_020#The hills are alive... With the sounds of...",
- "#LOV0\\LOV0_021#The moon in June's a boon to tunes... er, something like that.",
- "#LOV0\\LOV0_022#This is how I want to feel all the time!",
- "#LOV0\\LOV0_025#How many Admirals does it take to wire in a logic transmogrifier?",
- "#LOV0\\LOV0_026#I don't believe you'd behave like this if you could avoid it.",
- "#LOV0\\LOV0_029#Please, gentlemen, try to control yourselves",
- "#LOV0\\LOV0_030#That is not logical, Captain.",
- "#LOV0\\LOV0_033#Try taking deep breaths to clear your heads.",
- "#LOV0\\LOV0_039#Hee hee hee hee...",
- "#LOV0\\LOV0_040#I think we're all feeling just woooonderful!",
- "#LOV0\\LOV0_041#I'm a little teapot short and stout...",
- "#LOV0\\LOV0_042#I'm floating up and up and up...",
- "#LOV0\\LOV0_043#I'm so happy, I want to hug the world!",
- "#LOV0\\LOV0_045#Ooka! Ooka! Ooka!",
- "#LOV0\\LOV0_046#Row, row, row, your boat. Aww, come on Spock.",
- "#LOV0\\LOV0_047#Spock, ol' buddy, ol' friend, you look soo funny standing there!",
- "#LOV0\\LOV0_048#The hills are alive... With the sounds of...",
- "#LOV0\\LOV0_050#This is how I want to feel all the time!",
- "#LOV0\\LOV0_101#Fascinating. I am experiencing an urge to laugh.",
- "#LOV0\\LOV0_102#I am a Vulcan. I must resist these unchecked emotions.",
- "#LOV0\\LOV0_103#Logic... What happened to my logic?", // TYPO
- "#LOV0\\LOV0_104#Jim, is this how you feel on shore leave?",
- "#LOV0\\LOV0_105#I remember my mother trying to tell me jokes when I was a child. Now, I finally understand them.",
- "#LOV0\\LOV0_106#Romulan laughing gas. My father would never approve.",
- "#LOV0\\LOV0_107#Why do they call you \"Bones\", doctor?",
- "#LOV0\\LOV0_124#I'm trying to be patient, Captain.",
- "#LOV1\\LOV1_010#I'm picking up some strange, airborne virus. I can't identify it without more information.",
- "#LOV1\\LOV1N007#Done.",
-
- //"#LOV0\\LOV0_103#Logic... What happened to my logic?", // TYPO
- //"#LOV2\\LOV2_034#I don't think that's useful in your experiment, Doctor.", // TYPO (in audio filename)
- //"#LOV2\\LOV2_039#This does not appear to provide us with anything useful.", // TYPO (in audio filename)
- //"#LOV2\\LOV2N010#Lt. Ferris is carefully watching the hallway.", // TYPO
- //"#LOV2\\LOV2N036#You retrieve the Oroborus virus culture.", // TYPO
- //"#LOV2\\LOV2N037#You retrieve the Oroborus virus cure sample.", // TYPO
- //"#LOV3\\LOV3N000#All readings are normal.", // TYPO: audio filename was wrong
- "#LOV2\\LOV2N005#A loud hissing fills the room.",
- "#LOV2\\LOV2N007#Gas feed is off.",
"#LOV3\\LOV3NA08#With a hiss, the Romulan Laughing Gas billows down the vent. Things are strangely quiet below.",
"#LOV3\\LOV3NA09#With a hiss, the Romulan Laughing Gas billows down the vent. You hear the muffled sounds through the vent of hearty Romulan laughter, followed by the dull thud of bodies hitting the deck.",
"#LOV3\\LOV3NA20#This is a service access panel, permitting used-up or worn materials to be replaced.",
@@ -186,15 +128,8 @@ extern const char *const g_gameStrings[] = {
"#LOV3\\LOV3NA22#This is an engineering access panel, allowing repairs to be made to the interior wiring in the equipment.",
"#LOV3\\LOV3NA23#This is the engineering center for the ARK7 space station.",
"#LOV3\\LOV3NJ32#You attach the antigrav unit to the gas tank. It can be moved freely.",
- "#LOV5\\LOV5_015#He's already cured, Jim.",
- "#LOV5\\LOV5_019#I don't have the proper medicine to cure him, Jim.",
- "#LOV5\\LOV5_027#Finally, a human response!",
- "#LOV5\\LOV5_030#There. You're now cured.",
- "#LOV5\\LOV5_038#Thank you, Doctor.",
"(Raises an eyebrow)", // NOTE: no corresponding audio
-
- "#LOVA\\LOVA_100#He's dead, Jim.",
"#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.",
"#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.",
"#LOVA\\LOVA_F03#He's infected with the virus, Jim.",
@@ -205,7 +140,6 @@ extern const char *const g_gameStrings[] = {
"#LOVA\\LOVA_F54#The virus has spread to me, Captain. I suggest you concentrate your efforts on the problem.",
"#LOVA\\LOVA_F55#Jim, we need to synthesize more to make the serum before we can use it.", // TYPO
-
"#MUD0\\MUD0_001#Kirk to Enterprise...",
"#MUD0\\MUD0_002#Well! Now I think we know why the Elasi pirates were so interested in finding out where Mudd was getting these!",
"#MUD0\\MUD0_003#Bones, Federation law is clear on this. Federation law protects everyone, even Harry Mudd. ",