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authorMatthew Stewart2018-07-10 01:03:17 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commita1bc22f62a4df11dcebfc8b0ccb712a0426c194f (patch)
tree1e0177b8497c6ff04e6dd3db06a2173a5b1f5cfd /engines/startrek
parent00445f0cfafdb97865f3e4c82632d8702fb5cb6e (diff)
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STARTREK: TRIAL3 text changes
Diffstat (limited to 'engines/startrek')
-rw-r--r--engines/startrek/text.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index 82191d0e4b..d7774038c7 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -2247,6 +2247,7 @@ enum GameStringIDs {
TX_TRI3_028,
TX_TRI3_029,
TX_TRI3_030,
+ // UNUSED (031 -> 036; voice substitute for Uhura)
TX_TRI3_103,
TX_TRI3_104,
TX_TRI3_107,
@@ -2260,8 +2261,10 @@ enum GameStringIDs {
TX_TRI3N007,
TX_TRI3U067,
TX_TRI3U080,
+ // UNUSED (U081)
TX_TRI3U084,
TX_TRI3U089,
+ // UNUSED (U090)
TX_TRI3U099,
@@ -4418,10 +4421,10 @@ const char * const g_gameStrings[] = {
"#TRI3\\TRI3_010#Damn it Jim, I'm a Doctor, not a structural Engineer!",
"#TRI3\\TRI3_011#He's out like a light, Jim. There are hibernating Arcturian sloth-tigers that will get up more quickly than this guy.",
"#TRI3\\TRI3_012#I believe that you have seniority, Jim.",
- "#TRI3\\TRI3_013#He's a Male Human, average physical condition.",
- "#TRI3\\TRI3_014#Male Human, excellent physical condition.",
- "#TRI3\\TRI3_015#Male Human, good physical condition.",
- "#TRI3\\TRI3_016#Male Human-Vulcan hybrid. Excellent physical condition.",
+ "#TRI3\\TRI3_013#One Male Human, average physical condition.", // TYPO
+ "#TRI3\\TRI3_014#He's a Male Human, excellent physical condition.", // TYPO
+ "#TRI3\\TRI3_015#Male Human, good physical condition.", // TYPO
+ "#TRI3\\TRI3_016#One Male Human-Vulcan hybrid. Excellent physical condition.", // TYPO
"#TRI3\\TRI3_017#Nobody needs healing, Jim, but you will if they harm my patient.",
"#TRI3\\TRI3_018#Well, maybe I've been too hard on you, Jim. I'm sorry.",
"#TRI3\\TRI3_019#Easy! Are you out of your mind?",
@@ -4449,7 +4452,7 @@ const char * const g_gameStrings[] = {
"#TRI3\\TRI3N007#The wall of this corridor.",
"#TRI3\\TRI3U067#Captain, we're still working on breaching the force field. We will let you know when we're ready to beam you out.",
"#TRI3\\TRI3U080#Affirmative, sir.",
- "#TRI3\\TRI3U084#Captain, our sensors have picked up phaser fire! Are you all right? Captain, come in please!",
+ "#TRI3\\TRI3U084#Captain, our sensors have picked up phaser fire! Are you all right? Captain, please come in!", // TYPO
"#TRI3\\TRI3U089#Do you wish to be beamed up now Captain?",
"#TRI3\\TRI3U099#Mr. Scott has found a way to breach the force field!",