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author | Jaromir Wysoglad | 2019-07-01 10:45:20 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | a4ca2a838f739a53894e05100acf468788eca21b (patch) | |
tree | 455ef1ce7715287ee4dc3a8a3948bf8f858f331a /engines/supernova/game-manager.cpp | |
parent | b0e386b0147129017e8a0ed531332585f086aa11 (diff) | |
download | scummvm-rg350-a4ca2a838f739a53894e05100acf468788eca21b.tar.gz scummvm-rg350-a4ca2a838f739a53894e05100acf468788eca21b.tar.bz2 scummvm-rg350-a4ca2a838f739a53894e05100acf468788eca21b.zip |
SUPERNOVA: When dead return back to main loop ASAP
Diffstat (limited to 'engines/supernova/game-manager.cpp')
-rw-r--r-- | engines/supernova/game-manager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp index e6a6943acf..2d003741b2 100644 --- a/engines/supernova/game-manager.cpp +++ b/engines/supernova/game-manager.cpp @@ -922,6 +922,7 @@ void GameManager::dead(int messageId) { _vm->paletteFadeIn(); _guiEnabled = true; + _dead = true; } int GameManager::invertSection(int section) { |