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authorJoseph-Eugene Winzer2018-03-25 06:06:56 +0200
committerThierry Crozat2018-04-15 18:28:38 +0100
commit3749f98dea6eda097e14fbc2139498fba84bece1 (patch)
tree69eff1555fee85427499a0cca3aa2d57523c1205 /engines/supernova/state.cpp
parent454b8a98c308b04f4ee3205ae6ed0fcce88a07d1 (diff)
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SUPERNOVA: Fixes type camel case
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 70a0767d49..51e0ee5c73 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -138,13 +138,13 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) {
_inventoryScroll = in->readSint32LE();
_inventory.clear();
for (int i = 0; i < inventorySize; ++i) {
- RoomID objectRoom = static_cast<RoomID>(in->readSint32LE());
+ RoomId objectRoom = static_cast<RoomId>(in->readSint32LE());
int objectIndex = in->readSint32LE();
_inventory.add(*_rooms[objectRoom]->getObject(objectIndex));
}
// Rooms
- RoomID curRoomId = static_cast<RoomID>(in->readByte());
+ RoomId curRoomId = static_cast<RoomId>(in->readByte());
for (int i = 0; i < NUMROOMS; ++i) {
_rooms[i]->deserialize(in, version);
}
@@ -199,7 +199,7 @@ Object *Inventory::get(int index) const {
return const_cast<Object *>(&Object::nullObject);
}
-Object *Inventory::get(ObjectID id) const {
+Object *Inventory::get(ObjectId id) const {
for (int i = 0; i < _numObjects; ++i) {
if (_inventory[i]->_id == id)
return _inventory[i];
@@ -277,12 +277,12 @@ static Common::String timeToString(int msec) {
return Common::String(s);
}
-StringID GameManager::guiCommands[] = {
+StringId GameManager::guiCommands[] = {
kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
};
-StringID GameManager::guiStatusCommands[] = {
+StringId GameManager::guiStatusCommands[] = {
kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
};
@@ -838,7 +838,7 @@ void GameManager::telomat(int nr) {
"Alga Hurz Li"
};
- StringID dial1[4];
+ StringId dial1[4];
dial1[0] = kStringTelomat1;
dial1[1] = kNoString;
dial1[2] = kStringTelomat3;
@@ -846,7 +846,7 @@ void GameManager::telomat(int nr) {
static byte rows1[3] = {1, 2, 1};
- StringID dial2[4];
+ StringId dial2[4];
dial2[0] = kStringTelomat4;
dial2[1] = kStringTelomat5;
dial2[2] = kStringTelomat6;
@@ -1398,7 +1398,7 @@ void GameManager::sentence(int number, bool brightness) {
}
}
-void GameManager::say(StringID textId) {
+void GameManager::say(StringId textId) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
say(str.c_str());
@@ -1428,7 +1428,7 @@ void GameManager::say(const char *text) {
_vm->renderBox(0, 138, 320, 62, kColorBlack);
}
-void GameManager::reply(StringID textId, int aus1, int aus2) {
+void GameManager::reply(StringId textId, int aus1, int aus2) {
Common::String str = _vm->getGameString(textId);
if (!str.empty())
reply(str.c_str(), aus1, aus2);
@@ -1452,7 +1452,7 @@ void GameManager::reply(const char *text, int aus1, int aus2) {
_vm->removeMessage();
}
-int GameManager::dialog(int num, byte rowLength[6], StringID text[6], int number) {
+int GameManager::dialog(int num, byte rowLength[6], StringId text[6], int number) {
_vm->_allowLoadGame = false;
_guiEnabled = false;
@@ -1637,7 +1637,7 @@ void GameManager::roomBrightness() {
_vm->paletteBrightness();
}
-void GameManager::changeRoom(RoomID id) {
+void GameManager::changeRoom(RoomId id) {
_currentRoom = _rooms[id];
_newRoom = true;
}
@@ -1905,7 +1905,7 @@ void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int s
}
}
-void GameManager::dead(StringID messageId) {
+void GameManager::dead(StringId messageId) {
_vm->paletteFadeOut();
_guiEnabled = false;
_vm->setCurrentImage(11);