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author | Joseph-Eugene Winzer | 2018-03-25 06:06:56 +0200 |
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committer | Thierry Crozat | 2018-04-15 18:28:38 +0100 |
commit | 3749f98dea6eda097e14fbc2139498fba84bece1 (patch) | |
tree | 69eff1555fee85427499a0cca3aa2d57523c1205 /engines/supernova/state.cpp | |
parent | 454b8a98c308b04f4ee3205ae6ed0fcce88a07d1 (diff) | |
download | scummvm-rg350-3749f98dea6eda097e14fbc2139498fba84bece1.tar.gz scummvm-rg350-3749f98dea6eda097e14fbc2139498fba84bece1.tar.bz2 scummvm-rg350-3749f98dea6eda097e14fbc2139498fba84bece1.zip |
SUPERNOVA: Fixes type camel case
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r-- | engines/supernova/state.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 70a0767d49..51e0ee5c73 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -138,13 +138,13 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) { _inventoryScroll = in->readSint32LE(); _inventory.clear(); for (int i = 0; i < inventorySize; ++i) { - RoomID objectRoom = static_cast<RoomID>(in->readSint32LE()); + RoomId objectRoom = static_cast<RoomId>(in->readSint32LE()); int objectIndex = in->readSint32LE(); _inventory.add(*_rooms[objectRoom]->getObject(objectIndex)); } // Rooms - RoomID curRoomId = static_cast<RoomID>(in->readByte()); + RoomId curRoomId = static_cast<RoomId>(in->readByte()); for (int i = 0; i < NUMROOMS; ++i) { _rooms[i]->deserialize(in, version); } @@ -199,7 +199,7 @@ Object *Inventory::get(int index) const { return const_cast<Object *>(&Object::nullObject); } -Object *Inventory::get(ObjectID id) const { +Object *Inventory::get(ObjectId id) const { for (int i = 0; i < _numObjects; ++i) { if (_inventory[i]->_id == id) return _inventory[i]; @@ -277,12 +277,12 @@ static Common::String timeToString(int msec) { return Common::String(s); } -StringID GameManager::guiCommands[] = { +StringId GameManager::guiCommands[] = { kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose, kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive }; -StringID GameManager::guiStatusCommands[] = { +StringId GameManager::guiStatusCommands[] = { kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose, kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive }; @@ -838,7 +838,7 @@ void GameManager::telomat(int nr) { "Alga Hurz Li" }; - StringID dial1[4]; + StringId dial1[4]; dial1[0] = kStringTelomat1; dial1[1] = kNoString; dial1[2] = kStringTelomat3; @@ -846,7 +846,7 @@ void GameManager::telomat(int nr) { static byte rows1[3] = {1, 2, 1}; - StringID dial2[4]; + StringId dial2[4]; dial2[0] = kStringTelomat4; dial2[1] = kStringTelomat5; dial2[2] = kStringTelomat6; @@ -1398,7 +1398,7 @@ void GameManager::sentence(int number, bool brightness) { } } -void GameManager::say(StringID textId) { +void GameManager::say(StringId textId) { Common::String str = _vm->getGameString(textId); if (!str.empty()) say(str.c_str()); @@ -1428,7 +1428,7 @@ void GameManager::say(const char *text) { _vm->renderBox(0, 138, 320, 62, kColorBlack); } -void GameManager::reply(StringID textId, int aus1, int aus2) { +void GameManager::reply(StringId textId, int aus1, int aus2) { Common::String str = _vm->getGameString(textId); if (!str.empty()) reply(str.c_str(), aus1, aus2); @@ -1452,7 +1452,7 @@ void GameManager::reply(const char *text, int aus1, int aus2) { _vm->removeMessage(); } -int GameManager::dialog(int num, byte rowLength[6], StringID text[6], int number) { +int GameManager::dialog(int num, byte rowLength[6], StringId text[6], int number) { _vm->_allowLoadGame = false; _guiEnabled = false; @@ -1637,7 +1637,7 @@ void GameManager::roomBrightness() { _vm->paletteBrightness(); } -void GameManager::changeRoom(RoomID id) { +void GameManager::changeRoom(RoomId id) { _currentRoom = _rooms[id]; _newRoom = true; } @@ -1905,7 +1905,7 @@ void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int s } } -void GameManager::dead(StringID messageId) { +void GameManager::dead(StringId messageId) { _vm->paletteFadeOut(); _guiEnabled = false; _vm->setCurrentImage(11); |