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authorJoseph-Eugene Winzer2018-03-11 21:41:25 +0100
committerJoseph-Eugene Winzer2018-04-14 11:45:52 +0200
commit7dab7b775b4472cc65ad59b80562a2164e4d4355 (patch)
treec7d85eec87784daa335937334f80e942dfa4f052 /engines/supernova/state.cpp
parent80be48c42d96d9c7292bea213cdc9e8ef0d3c6d6 (diff)
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SUPERNOVA: Renames wait2() to wait()
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index e41edbf1d5..e41c85be15 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -813,7 +813,7 @@ void GameManager::telomat(int nr) {
i >>= 1;
if (i == 4) {
_vm->renderText(kStringTelomat14, 50, 120, kColorGreen);
- wait2(10);
+ wait(10);
_vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->renderRoom(*_currentRoom);
_vm->paletteBrightness();
@@ -824,7 +824,7 @@ void GameManager::telomat(int nr) {
if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) {
_vm->renderText(kStringTelomat15, 50, 120, kColorGreen);
- wait2(10);
+ wait(10);
_vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->renderRoom(*_currentRoom);
_vm->paletteBrightness();
@@ -834,7 +834,7 @@ void GameManager::telomat(int nr) {
}
_vm->renderText(kStringTelomat16, 50, 120, kColorGreen);
- wait2(10);
+ wait(10);
_vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->renderRoom(*_currentRoom);
_vm->paletteBrightness();
@@ -864,7 +864,7 @@ void GameManager::telomat(int nr) {
waitOnInput(_timer1);
_vm->removeMessage();
if (dialog(4, rows2, dial2, 0) != 3) {
- wait2(10);
+ wait(10);
say(kStringTelomat20);
}
_rooms[BCORRIDOR]->setSectionVisible(7, true);
@@ -888,7 +888,7 @@ void GameManager::telomat(int nr) {
if (_key.keycode == Common::KEYCODE_RETURN) {
_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
- wait2(10);
+ wait(10);
}
// fallthrough
case Common::KEYCODE_ESCAPE:
@@ -926,7 +926,7 @@ void GameManager::guardNoticed() {
_vm->paletteFadeIn();
_vm->renderImage(2);
reply(kStringGuardNoticed1, 2, 5);
- wait2(2);
+ wait(2);
reply(kStringGuardNoticed2, 2, 5);
_vm->paletteFadeOut();
_currentRoom->setSectionVisible(2, false);
@@ -948,18 +948,18 @@ void GameManager::busted(int i) {
if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
_vm->renderImage(i - 1);
_vm->playSound(kAudioDoorOpen);
- wait2(2);
+ wait(2);
}
_vm->renderImage(i);
- wait2(3);
+ wait(3);
_vm->renderImage(i + 3);
_vm->playSound(kAudioVoiceHalt);
_vm->renderImage(i);
- wait2(5);
+ wait(5);
if (_currentRoom->getId() == OFFICE_L2)
i = 13;
_vm->renderImage(i + 1);
- wait2(3);
+ wait(3);
_vm->renderImage(i + 2);
shot(0, 0);
} else if (_currentRoom->getId() == BCORRIDOR)
@@ -974,7 +974,7 @@ void GameManager::busted(int i) {
_vm->renderImage(33); // above
}
_vm->playSound(kAudioVoiceHalt);
- wait2(3);
+ wait(3);
shot(0, 0);
}
@@ -1121,7 +1121,7 @@ void GameManager::walk(int imgId) {
_vm->renderImage(_prevImgId + 128);
_vm->renderImage(imgId);
_prevImgId = imgId;
- wait2(3);
+ wait(3);
}
void GameManager::guardWalkEvent() {
@@ -1137,7 +1137,7 @@ void GameManager::guardWalkEvent() {
_vm->renderImage(_state._origin + 1);
_prevImgId = _state._origin + 1;
_vm->playSound(kAudioDoorOpen);
- wait2(3);
+ wait(3);
}
int imgId;
@@ -1158,13 +1158,13 @@ void GameManager::guardWalkEvent() {
}
_vm->renderImage(imgId);
if (!behind) {
- wait2(3);
+ wait(3);
_vm->renderImage(_prevImgId + 128);
_vm->playSound(kAudioDoorClose);
}
_prevImgId = imgId;
- wait2(3);
+ wait(3);
switch (_state._origin) {
case 0:
walk(12);
@@ -1222,9 +1222,9 @@ void GameManager::guardWalkEvent() {
if (behind) {
_vm->renderImage(_state._destination + 1);
_vm->playSound(kAudioDoorOpen);
- wait2(3);
+ wait(3);
_vm->renderImage(_prevImgId + 128);
- wait2(3);
+ wait(3);
_vm->renderImage(_state._destination + 1 + 128);
_vm->playSound(kAudioDoorClose);
_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
@@ -1236,7 +1236,7 @@ void GameManager::guardWalkEvent() {
_state._eventTime = _state._time + ticksToMsec(60);
_state._eventCallback = kGuardWalkFn;
} else {
- wait2(18);
+ wait(18);
SWAP(_state._origin, _state._destination);
_state._eventCallback = kGuardWalkFn;
}
@@ -1274,7 +1274,7 @@ void GameManager::taxiEvent() {
_currentRoom->setSectionVisible(2, false);
_vm->renderImage(3);
for (int i = 4; i <= 8; i++) {
- wait2(2);
+ wait(2);
_vm->renderImage(invertSection(i - 1));
_vm->renderImage(i);
}
@@ -1569,7 +1569,7 @@ void GameManager::changeRoom(RoomID id) {
_newRoom = true;
}
-void GameManager::wait2(int ticks) {
+void GameManager::wait(int ticks) {
int32 end = _state._time + ticksToMsec(ticks);
do {
g_system->delayMillis(_vm->_delay);
@@ -1652,9 +1652,9 @@ void GameManager::saveTime() {
void GameManager::screenShake() {
for (int i = 0; i < 12; ++i) {
_vm->_system->setShakePos(8);
- wait2(1);
+ wait(1);
_vm->_system->setShakePos(0);
- wait2(1);
+ wait(1);
}
}
@@ -1768,14 +1768,14 @@ void GameManager::shot(int a, int b) {
if (a)
_vm->renderImage(a);
_vm->playSound(kAudioGunShot);
- wait2(2);
+ wait(2);
if (b)
_vm->renderImage(b);
- wait2(2);
+ wait(2);
if (a)
_vm->renderImage(a);
_vm->playSound(kAudioGunShot);
- wait2(2);
+ wait(2);
if (b)
_vm->renderImage(b);
@@ -2269,31 +2269,31 @@ void GameManager::executeRoom() {
void GameManager::guardShot() {
_vm->renderImage(2);
_vm->renderImage(5);
- wait2(3);
+ wait(3);
_vm->renderImage(2);
_vm->playSound(kAudioVoiceHalt);
while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
- wait2(1);
+ wait(1);
_vm->renderImage(5);
- wait2(5);
+ wait(5);
_vm->renderImage(3);
- wait2(3);
+ wait(3);
shot(4, 3);
}
void GameManager::guard3Shot() {
_vm->renderImage(1);
- wait2(3);
+ wait(3);
_vm->playSound(kAudioVoiceHalt); // 46/0
while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle))
- wait2(1);
+ wait(1);
- wait2(5);
+ wait(5);
_vm->renderImage(2);
- wait2(3);
+ wait(3);
shot(3,2);
}