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author | Joseph-Eugene Winzer | 2018-03-11 21:41:25 +0100 |
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committer | Joseph-Eugene Winzer | 2018-04-14 11:45:52 +0200 |
commit | 7dab7b775b4472cc65ad59b80562a2164e4d4355 (patch) | |
tree | c7d85eec87784daa335937334f80e942dfa4f052 /engines/supernova/state.cpp | |
parent | 80be48c42d96d9c7292bea213cdc9e8ef0d3c6d6 (diff) | |
download | scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.tar.gz scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.tar.bz2 scummvm-rg350-7dab7b775b4472cc65ad59b80562a2164e4d4355.zip |
SUPERNOVA: Renames wait2() to wait()
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r-- | engines/supernova/state.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index e41edbf1d5..e41c85be15 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -813,7 +813,7 @@ void GameManager::telomat(int nr) { i >>= 1; if (i == 4) { _vm->renderText(kStringTelomat14, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -824,7 +824,7 @@ void GameManager::telomat(int nr) { if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) { _vm->renderText(kStringTelomat15, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -834,7 +834,7 @@ void GameManager::telomat(int nr) { } _vm->renderText(kStringTelomat16, 50, 120, kColorGreen); - wait2(10); + wait(10); _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); _vm->paletteBrightness(); @@ -864,7 +864,7 @@ void GameManager::telomat(int nr) { waitOnInput(_timer1); _vm->removeMessage(); if (dialog(4, rows2, dial2, 0) != 3) { - wait2(10); + wait(10); say(kStringTelomat20); } _rooms[BCORRIDOR]->setSectionVisible(7, true); @@ -888,7 +888,7 @@ void GameManager::telomat(int nr) { if (_key.keycode == Common::KEYCODE_RETURN) { _vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen); - wait2(10); + wait(10); } // fallthrough case Common::KEYCODE_ESCAPE: @@ -926,7 +926,7 @@ void GameManager::guardNoticed() { _vm->paletteFadeIn(); _vm->renderImage(2); reply(kStringGuardNoticed1, 2, 5); - wait2(2); + wait(2); reply(kStringGuardNoticed2, 2, 5); _vm->paletteFadeOut(); _currentRoom->setSectionVisible(2, false); @@ -948,18 +948,18 @@ void GameManager::busted(int i) { if (!_currentRoom->getObject(0)->hasProperty(OPENED)) { _vm->renderImage(i - 1); _vm->playSound(kAudioDoorOpen); - wait2(2); + wait(2); } _vm->renderImage(i); - wait2(3); + wait(3); _vm->renderImage(i + 3); _vm->playSound(kAudioVoiceHalt); _vm->renderImage(i); - wait2(5); + wait(5); if (_currentRoom->getId() == OFFICE_L2) i = 13; _vm->renderImage(i + 1); - wait2(3); + wait(3); _vm->renderImage(i + 2); shot(0, 0); } else if (_currentRoom->getId() == BCORRIDOR) @@ -974,7 +974,7 @@ void GameManager::busted(int i) { _vm->renderImage(33); // above } _vm->playSound(kAudioVoiceHalt); - wait2(3); + wait(3); shot(0, 0); } @@ -1121,7 +1121,7 @@ void GameManager::walk(int imgId) { _vm->renderImage(_prevImgId + 128); _vm->renderImage(imgId); _prevImgId = imgId; - wait2(3); + wait(3); } void GameManager::guardWalkEvent() { @@ -1137,7 +1137,7 @@ void GameManager::guardWalkEvent() { _vm->renderImage(_state._origin + 1); _prevImgId = _state._origin + 1; _vm->playSound(kAudioDoorOpen); - wait2(3); + wait(3); } int imgId; @@ -1158,13 +1158,13 @@ void GameManager::guardWalkEvent() { } _vm->renderImage(imgId); if (!behind) { - wait2(3); + wait(3); _vm->renderImage(_prevImgId + 128); _vm->playSound(kAudioDoorClose); } _prevImgId = imgId; - wait2(3); + wait(3); switch (_state._origin) { case 0: walk(12); @@ -1222,9 +1222,9 @@ void GameManager::guardWalkEvent() { if (behind) { _vm->renderImage(_state._destination + 1); _vm->playSound(kAudioDoorOpen); - wait2(3); + wait(3); _vm->renderImage(_prevImgId + 128); - wait2(3); + wait(3); _vm->renderImage(_state._destination + 1 + 128); _vm->playSound(kAudioDoorClose); _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED); @@ -1236,7 +1236,7 @@ void GameManager::guardWalkEvent() { _state._eventTime = _state._time + ticksToMsec(60); _state._eventCallback = kGuardWalkFn; } else { - wait2(18); + wait(18); SWAP(_state._origin, _state._destination); _state._eventCallback = kGuardWalkFn; } @@ -1274,7 +1274,7 @@ void GameManager::taxiEvent() { _currentRoom->setSectionVisible(2, false); _vm->renderImage(3); for (int i = 4; i <= 8; i++) { - wait2(2); + wait(2); _vm->renderImage(invertSection(i - 1)); _vm->renderImage(i); } @@ -1569,7 +1569,7 @@ void GameManager::changeRoom(RoomID id) { _newRoom = true; } -void GameManager::wait2(int ticks) { +void GameManager::wait(int ticks) { int32 end = _state._time + ticksToMsec(ticks); do { g_system->delayMillis(_vm->_delay); @@ -1652,9 +1652,9 @@ void GameManager::saveTime() { void GameManager::screenShake() { for (int i = 0; i < 12; ++i) { _vm->_system->setShakePos(8); - wait2(1); + wait(1); _vm->_system->setShakePos(0); - wait2(1); + wait(1); } } @@ -1768,14 +1768,14 @@ void GameManager::shot(int a, int b) { if (a) _vm->renderImage(a); _vm->playSound(kAudioGunShot); - wait2(2); + wait(2); if (b) _vm->renderImage(b); - wait2(2); + wait(2); if (a) _vm->renderImage(a); _vm->playSound(kAudioGunShot); - wait2(2); + wait(2); if (b) _vm->renderImage(b); @@ -2269,31 +2269,31 @@ void GameManager::executeRoom() { void GameManager::guardShot() { _vm->renderImage(2); _vm->renderImage(5); - wait2(3); + wait(3); _vm->renderImage(2); _vm->playSound(kAudioVoiceHalt); while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - wait2(1); + wait(1); _vm->renderImage(5); - wait2(5); + wait(5); _vm->renderImage(3); - wait2(3); + wait(3); shot(4, 3); } void GameManager::guard3Shot() { _vm->renderImage(1); - wait2(3); + wait(3); _vm->playSound(kAudioVoiceHalt); // 46/0 while (_vm->_mixer->isSoundHandleActive(_vm->_soundHandle)) - wait2(1); + wait(1); - wait2(5); + wait(5); _vm->renderImage(2); - wait2(3); + wait(3); shot(3,2); } |