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author | Joseph-Eugene Winzer | 2017-12-19 12:19:07 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:44 +0000 |
commit | bb8dbdfc682290f3d4da5a9eb50455485351f5c8 (patch) | |
tree | 0a9db733996268abbf834dd944e3d9f63b5d182a /engines/supernova/state.h | |
parent | b76ac8331ff269210f8a9face931ec39cdb50f5d (diff) | |
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SUPERNOVA: Fixes game freeze in bcorrdior
Most of the time _objectState[MAX_OBJECT - 1] was used for
showing/hiding the GUI, here it was to indicate if the player
is currently hidden behind a pillar though.
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r-- | engines/supernova/state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h index e61519cfbb..50a0ce18d8 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -56,6 +56,7 @@ struct GameState { bool _powerOff; bool _dream; bool _nameSeen[4]; + bool _playerHidden; }; class Inventory { |