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authorMax Horn2007-03-17 00:53:21 +0000
committerMax Horn2007-03-17 00:53:21 +0000
commit15d9bc42ea14d1c1fd5d1f8787664bbf0944d0a3 (patch)
tree1658efcaefcad7d9c8301317ea1acd3707048e76 /engines/sword1/animation.cpp
parenta6f3ed8173a0490855df84e955229c9f77ecf9c2 (diff)
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Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
svn-id: r26156
Diffstat (limited to 'engines/sword1/animation.cpp')
-rw-r--r--engines/sword1/animation.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index b27bc15d0d..f8ed59a7a6 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -30,6 +30,7 @@
#include "common/config-manager.h"
#include "common/endian.h"
#include "common/str.h"
+#include "common/events.h"
#include "common/system.h"
namespace Sword1 {
@@ -193,13 +194,14 @@ void MoviePlayer::play(void) {
}
_currentFrame = 0;
bool terminated = false;
+ Common::EventManager *eventMan = _sys->getEventManager();
while (!terminated && decodeFrame()) {
processFrame();
syncFrame();
updateScreen();
_currentFrame++;
OSystem::Event event;
- while (_sys->pollEvent(event)) {
+ while (eventMan->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_SCREEN_CHANGED:
handleScreenChanged();