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authorAlyssa Milburn2012-08-28 15:39:00 +0200
committerAlyssa Milburn2012-08-28 15:54:12 +0200
commit31801137b5c6908edd76f357b3f29b07e9e3be84 (patch)
tree33e973717545ae27da6ba4996d0d8fe1bcd437b3 /engines/sword1/logic.cpp
parent35fd91793b34b72624a89f2a76f45bc8e59020d2 (diff)
parent6ab8db638e4a1d547ee67db067b5d6c3d6c940a4 (diff)
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Merge remote-tracking branch 'origin/master' into tony
Conflicts: common/coroutines.cpp common/coroutines.h devtools/create_project/msbuild.cpp devtools/create_project/visualstudio.cpp
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r--engines/sword1/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))