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author | Matthew Hoops | 2012-08-26 15:49:45 -0400 |
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committer | Matthew Hoops | 2012-08-26 16:12:25 -0400 |
commit | bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a (patch) | |
tree | a434233367725fbb6dc7072776c312f52254d57f /engines/sword1/logic.cpp | |
parent | 7a49b3669a0e18210a2f5409cb35da735f549b11 (diff) | |
parent | 857b92f8ffececa9c1f990d21a6a8d1630199a62 (diff) | |
download | scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.gz scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.tar.bz2 scummvm-rg350-bb1e60e8b2f3bba06ae3b089097f94ea82a70c8a.zip |
Merge remote branch 'upstream/master' into pegasus
Conflicts:
AUTHORS
devtools/credits.pl
gui/credits.h
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r-- | engines/sword1/logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp index 8e04861edf..757d768780 100644 --- a/engines/sword1/logic.cpp +++ b/engines/sword1/logic.cpp @@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3 // meantime, we don't want any looping sound effects still playing. _sound->quitScreen(); - MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system); + MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system); if (player) { _screen->clearScreen(); if (player->load(sequenceId)) |