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author | Max Horn | 2011-02-07 23:01:06 +0000 |
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committer | Max Horn | 2011-02-07 23:01:06 +0000 |
commit | 2d1c8a35331d4c73032a6fcd50ab3f7a27513dbb (patch) | |
tree | a538852678f172dec297b83d115a7d76f2638969 /engines/sword1/music.cpp | |
parent | 377b4c67d99503b19e866ff47c685c57dd2a56e0 (diff) | |
download | scummvm-rg350-2d1c8a35331d4c73032a6fcd50ab3f7a27513dbb.tar.gz scummvm-rg350-2d1c8a35331d4c73032a6fcd50ab3f7a27513dbb.tar.bz2 scummvm-rg350-2d1c8a35331d4c73032a6fcd50ab3f7a27513dbb.zip |
ALL: Fix whitespaces / indention
svn-id: r55818
Diffstat (limited to 'engines/sword1/music.cpp')
-rw-r--r-- | engines/sword1/music.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index 23cc30e4b1..d860e1c69d 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -306,7 +306,7 @@ void Music::startMusic(int32 tuneId, int32 loopFlag) { /* The handle will load the music file now. It can take a while, so unlock the mutex before, to have the soundthread playing normally. As the corresponding _converter is NULL, the handle will be ignored by the playing thread */ - if (SwordEngine::isPsx()) { ; + if (SwordEngine::isPsx()) { if (_handles[newStream].playPSX(tuneId, loopFlag != 0)) { _mutex.lock(); _converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false); |