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-rw-r--r--engines/sword1/music.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index 23cc30e4b1..d860e1c69d 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -306,7 +306,7 @@ void Music::startMusic(int32 tuneId, int32 loopFlag) {
/* The handle will load the music file now. It can take a while, so unlock
the mutex before, to have the soundthread playing normally.
As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
- if (SwordEngine::isPsx()) { ;
+ if (SwordEngine::isPsx()) {
if (_handles[newStream].playPSX(tuneId, loopFlag != 0)) {
_mutex.lock();
_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);