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author | Angus Lees | 2010-10-25 07:35:40 +0000 |
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committer | Angus Lees | 2010-10-25 07:35:40 +0000 |
commit | 7d0598d81025793dd078722a68b429a7e807c8a8 (patch) | |
tree | f3f5dbe0a3fa49e07226205ffa7cb2a9d556ff0d /engines/sword1/router.cpp | |
parent | 2bf64b10506a97a7e9342e5d97ad89bd33628a53 (diff) | |
download | scummvm-rg350-7d0598d81025793dd078722a68b429a7e807c8a8.tar.gz scummvm-rg350-7d0598d81025793dd078722a68b429a7e807c8a8.tar.bz2 scummvm-rg350-7d0598d81025793dd078722a68b429a7e807c8a8.zip |
ANDROID: Provide an alternate partial texture update for stride != width
The new one copies into a temp buffer and only does one
glTexSubImage2D. I'm led to believe that this is faster on some
devices (but slower on others). Disabled for now, but someone might
want to try both versions on their slow device.
Also manually set glColor before calling DrawTexiOES, following
mention of a bug in a discussion I stumbled across. DrawTexiOES-use
is disabled for now, so this is a noop.
svn-id: r53803
Diffstat (limited to 'engines/sword1/router.cpp')
0 files changed, 0 insertions, 0 deletions