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authorFabio Battaglia2009-06-08 12:37:24 +0000
committerFabio Battaglia2009-06-08 12:37:24 +0000
commit14c85028b12088e1b169a34488ece6522c4cf4ab (patch)
treeb51db5cd8a16a7b537a2b6b3b76dc1a0262e9b57 /engines/sword1/sound.cpp
parentf2fe13b064731a494275ae4858c02a321468544d (diff)
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sword1: add Broken Sword PSX demo support
svn-id: r41369
Diffstat (limited to 'engines/sword1/sound.cpp')
-rw-r--r--engines/sword1/sound.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 1f2ad04f08..306d23db57 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -225,13 +225,15 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
warning ("Could not open speech.inf");
return false;
}
+
+ uint16 numRooms = file.readUint16LE(); // Number of rooms
file.seek(locIndex * 4 + 2); // 4 bytes per room, skip first 2 bytes
uint16 numLines = file.readUint16LE();
uint16 roomOffset = file.readUint16LE();
- file.seek(0x112 + roomOffset * 2); // The offset is in terms of uint16's, so multiply by 2. Skip the 0x112 byte header too.
+ file.seek(2 + numRooms * 4 + roomOffset * 2); // The offset is in terms of uint16's, so multiply by 2. Skip the 0x112 byte header too.
locIndex = 0xFFFFFFFF;