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authorMax Horn2007-03-17 00:53:21 +0000
committerMax Horn2007-03-17 00:53:21 +0000
commit15d9bc42ea14d1c1fd5d1f8787664bbf0944d0a3 (patch)
tree1658efcaefcad7d9c8301317ea1acd3707048e76 /engines/sword1/sword1.cpp
parenta6f3ed8173a0490855df84e955229c9f77ecf9c2 (diff)
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Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
svn-id: r26156
Diffstat (limited to 'engines/sword1/sword1.cpp')
-rw-r--r--engines/sword1/sword1.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index e830f7fd98..d9c689a769 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -28,6 +28,7 @@
#include "common/file.h"
#include "common/fs.h"
#include "common/timer.h"
+#include "common/events.h"
#include "common/system.h"
#include "sword1/resman.h"
@@ -705,7 +706,8 @@ void SwordEngine::delay(int32 amount) { //copied and mutilated from sky.cpp
uint32 start = _system->getMillis();
do {
- while (_system->pollEvent(event)) {
+ Common::EventManager *eventMan = _system->getEventManager();
+ while (eventMan->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)