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authorJohannes Schickel2006-07-22 14:37:52 +0000
committerJohannes Schickel2006-07-22 14:37:52 +0000
commit412db86dcfc3b29f436ae358c6dd2613ad6b9927 (patch)
treef16b524c2892dc917d3f146ad6ffde1201c47206 /engines/sword1
parentca366849eb47828674fdafe422cebc85e8bc49d9 (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in the sword1 detector code too.
svn-id: r23556
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/sword1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index aa5ffafe2a..b20a49fce4 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -83,13 +83,13 @@ GameDescriptor Engine_SWORD1_findGameID(const char *gameid) {
void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) {
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
- const char *fileName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++)
if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0)
filesFound[cnt] = true;
} else {
for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++)
- if (scumm_stricmp(file->displayName().c_str(), g_dirNames[cnt]) == 0) {
+ if (scumm_stricmp(file->name().c_str(), g_dirNames[cnt]) == 0) {
FSList fslist2;
if (file->listDir(fslist2, FilesystemNode::kListFilesOnly))
Sword1CheckDirectory(fslist2, filesFound);