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authorMax Horn2009-09-30 16:16:53 +0000
committerMax Horn2009-09-30 16:16:53 +0000
commit8ba75fc522f16844524dd4d6f88c3851e2402969 (patch)
treedf25c20389e3e706d508f37914dedc73c6479f00 /engines/sword1
parent25dde91c7c6c7da52636e3daa34bd9eee5d9dcb9 (diff)
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/control.cpp4
-rw-r--r--engines/sword1/logic.cpp3
-rw-r--r--engines/sword1/mouse.cpp5
-rw-r--r--engines/sword1/router.cpp34
-rw-r--r--engines/sword1/screen.cpp26
-rw-r--r--engines/sword1/text.cpp8
6 files changed, 39 insertions, 41 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index e5f3b9a04c..2134e7dc2d 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -1032,7 +1032,7 @@ void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
dst[cntx] = sprData[cntx];
}
- if(SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
+ if (SwordEngine::isPsx()) { //On PSX version we need to double horizontal lines
dst += SCREEN_WIDTH;
for (uint16 cntx = 0; cntx < _resMan->getUint16(chSpr->width); cntx++)
if (sprData[cntx])
@@ -1074,7 +1074,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
for (uint16 cnty = 0; cnty < barHeight; cnty++) {
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
- if(SwordEngine::isPsx()) { //linedoubling
+ if (SwordEngine::isPsx()) { //linedoubling
destMem += SCREEN_WIDTH;
memcpy(destMem, srcMem, _resMan->getUint16(frHead->width));
}
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 26635c2708..f32c422540 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/endian.h"
#include "common/util.h"
#include "common/system.h"
@@ -114,7 +113,7 @@ void Logic::newScreen(uint32 screen) {
}
// work around, at screen 69 in psx version TOP menu gets stuck at disabled, fix it at next screen (71)
- if( (screen == 71) && (SwordEngine::isPsx()))
+ if ((screen == 71) && (SwordEngine::isPsx()))
_scriptVars[TOP_MENU_DISABLED] = 0;
if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved
diff --git a/engines/sword1/mouse.cpp b/engines/sword1/mouse.cpp
index 020586d702..77e58f8116 100644
--- a/engines/sword1/mouse.cpp
+++ b/engines/sword1/mouse.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/system.h"
#include "graphics/cursorman.h"
@@ -245,7 +244,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
dstData += resSizeX;
for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
if (luggSrc[cntx])
@@ -267,7 +266,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
dstData +=resSizeX;
for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
if (srcData[cntx])
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index df7640f80b..b8347abd32 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -705,7 +705,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -716,7 +716,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -732,12 +732,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -926,7 +926,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
} else if (_targetDir != lastRealDir) { // rotate to _targetDir
// rotate to target direction
turnDir = _targetDir - lastRealDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -937,7 +937,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate to target direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -953,12 +953,12 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
// rotate if we need to
while (lastRealDir != _targetDir) {
lastRealDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastRealDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastRealDir < 0)
lastRealDir += NO_DIRECTIONS;
module = turnFramesLeft + lastRealDir;
} else {
- if ( lastRealDir > 7)
+ if (lastRealDir > 7)
lastRealDir -= NO_DIRECTIONS;
module = turnFramesRight + lastRealDir;
}
@@ -1123,7 +1123,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
if (lastDir != currentDir) {
// get the direction to turn
turnDir = currentDir - lastDir;
- if ( turnDir < 0)
+ if (turnDir < 0)
turnDir += NO_DIRECTIONS;
if (turnDir > 4)
@@ -1134,7 +1134,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate to new walk direction
// for george and nico put in a head turn at the start
if ((megaId == GEORGE) || (megaId == NICO)) {
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
module = turnFramesLeft + lastDir;
} else {
module = turnFramesRight + lastDir;
@@ -1150,12 +1150,12 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
// rotate till were facing new dir then go back 45 degrees
while (lastDir != currentDir) {
lastDir += turnDir;
- if ( turnDir < 0) { // new frames for turn frames 29oct95jps
- if ( lastDir < 0)
+ if (turnDir < 0) { // new frames for turn frames 29oct95jps
+ if (lastDir < 0)
lastDir += NO_DIRECTIONS;
module = turnFramesLeft + lastDir;
} else {
- if ( lastDir > 7)
+ if (lastDir > 7)
lastDir -= NO_DIRECTIONS;
module = turnFramesRight + lastDir;
}
@@ -2125,9 +2125,9 @@ int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
int signY = (deltaY > 0);
int slope;
- if ( (ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
+ if ((ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
slope = 0;// its flat
- else if ( (ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
+ else if ((ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
slope = 2;// its vertical
else
slope = 1;// its diagonal
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index e6193e4137..bef715199c 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -373,7 +373,7 @@ void Screen::draw(void) {
uint8 *src = _layerBlocks[0];
uint8 *dest = _screenBuf;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
if (!_psxCache.decodedBackground)
_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
memcpy(_screenBuf, _psxCache.decodedBackground, _scrnSizeX * _scrnSizeY);
@@ -398,7 +398,7 @@ void Screen::draw(void) {
} else if (!(SwordEngine::isPsx())) {
memcpy(_screenBuf, _layerBlocks[0], _scrnSizeX * _scrnSizeY);
} else { //We are using PSX version
- if(_currentScreen == 45 || _currentScreen == 55 ||
+ if (_currentScreen == 45 || _currentScreen == 55 ||
_currentScreen == 57 || _currentScreen == 63 || _currentScreen == 71) { // Width shrinked backgrounds
if (!_psxCache.decodedBackground)
_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
@@ -426,7 +426,7 @@ void Screen::draw(void) {
renderParallax(_parallax[1]);
// PSX version has parallax layer for this room in an external file (TRAIN.PLX)
- if(SwordEngine::isPsx() && _currentScreen == 63) {
+ if (SwordEngine::isPsx() && _currentScreen == 63) {
// FIXME: this should be handled in a cleaner way...
if (!_psxCache.extPlxCache) {
Common::File parallax;
@@ -493,7 +493,7 @@ void Screen::processImage(uint32 id) {
uint16 sprSizeX, sprSizeY;
if (compact->o_status & STAT_SHRINK) {
memset(_shrinkBuffer, 0, SHRINK_BUFFER_SIZE); //Clean shrink buffer to avoid corruption
- if( SwordEngine::isPsx() && (compact->o_resource != GEORGE_MEGA)) { //PSX Height shrinked sprites
+ if (SwordEngine::isPsx() && (compact->o_resource != GEORGE_MEGA)) { //PSX Height shrinked sprites
sprSizeX = (scale * _resMan->readUint16(&frameHead->width)) / 256;
sprSizeY = (scale * (_resMan->readUint16(&frameHead->height))) / 256 / 2;
fastShrink(sprData, _resMan->readUint16(&frameHead->width), (_resMan->readUint16(&frameHead->height)) / 2, scale, _shrinkBuffer);
@@ -509,7 +509,7 @@ void Screen::processImage(uint32 id) {
sprData = _shrinkBuffer;
} else {
sprSizeX = _resMan->readUint16(&frameHead->width);
- if(SwordEngine::isPsx()) { //PSX sprites are half height
+ if (SwordEngine::isPsx()) { //PSX sprites are half height
sprSizeY = _resMan->readUint16(&frameHead->height) / 2;
} else
sprSizeY = (_resMan->readUint16(&frameHead->height));
@@ -537,7 +537,7 @@ void Screen::processImage(uint32 id) {
spriteClipAndSet(&spriteX, &spriteY, &sprSizeX, &sprSizeY, &incr);
if ((sprSizeX > 0) && (sprSizeY > 0)) {
- if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
+ if ((!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
@@ -666,7 +666,7 @@ void Screen::renderParallax(uint8 *data) {
} else
paraScrlY = 0;
- if(SwordEngine::isPsx())
+ if (SwordEngine::isPsx())
drawPsxParallax(data, paraScrlX, scrnScrlX, scrnWidth);
else
for (uint16 cnty = 0; cnty < scrnHeight; cnty++) {
@@ -867,7 +867,7 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
for (uint32 currentTile = 0; currentTile < totTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 16*16);
@@ -911,7 +911,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
for (currentTile = 0; currentTile < totTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 16 * 16);
@@ -949,7 +949,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
for (; currentTile < totTiles + remainingTiles; currentTile++) {
uint32 tileOffset = READ_LE_UINT32(psxBackground + 4 * currentTile);
- if(isCompressed)
+ if (isCompressed)
decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
else
memcpy(decomp_tile, psxBackground + tileOffset - 4, 256);
@@ -1101,7 +1101,7 @@ void Screen::decompressHIF(uint8 *src, uint8 *dest) {
if (info_word == 0xFFFF) return; //Got 0xFFFF code, finished.
int32 repeat_count = (info_word >> 12) + 2; //How many time data needs to be refetched
- while(repeat_count >= 0) {
+ while (repeat_count >= 0) {
uint8 *old_data_src = dest - ((info_word & 0xFFF) + 1);
*dest++ = *old_data_src;
repeat_count--;
@@ -1187,7 +1187,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
uint16 gridH = (*pSprHeight + (sprY & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;
uint16 gridW = (*pSprWidth + (sprX & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
gridH *= 2; // This will correct the PSX sprite being cut at half height
gridW *= 2; // and masking problems when sprites are stretched in width
@@ -1225,7 +1225,7 @@ void Screen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const b
uint8 frame[40 * 40];
int i, j;
- if(SwordEngine::isPsx())
+ if (SwordEngine::isPsx())
memset(frame, 0, sizeof(frame)); // PSX top menu is black
else
memset(frame, 199, sizeof(frame)); // Dark gray background
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 0c78798a49..d71b5027b8 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -106,7 +106,7 @@ void Text::makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen) {
for (uint16 pos = 0; pos < lines[lineCnt].length; pos++)
sprPtr += copyChar(*text++, sprPtr, sprWidth, pen) - OVERLAP;
text++; // skip space at the end of the line
- if(SwordEngine::isPsx()) //Chars are half height in psx version
+ if (SwordEngine::isPsx()) //Chars are half height in psx version
linePtr += (_charHeight / 2) * sprWidth;
else
linePtr += _charHeight * sprWidth;
@@ -136,7 +136,7 @@ uint16 Text::analyzeSentence(uint8 *text, uint16 maxWidth, LineInfo *line) {
text++;
wordWidth += OVERLAP; // no overlap on final letter of word!
- if ( firstWord ) { // first word on first line, so no separating SPACE needed
+ if (firstWord) { // first word on first line, so no separating SPACE needed
line[0].width = wordWidth;
line[0].length = wordLength;
firstWord = false;
@@ -167,9 +167,9 @@ uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
uint8 *decChr;
uint16 frameHeight = 0;
- if(SwordEngine::isPsx()) {
+ if (SwordEngine::isPsx()) {
frameHeight = _resMan->getUint16(chFrame->height)/2;
- if(_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
+ if (_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
decBuf = (uint8*) malloc((_resMan->getUint16(chFrame->width))*(_resMan->getUint16(chFrame->height)/2));
Screen::decompressHIF(chData, decBuf);
decChr = decBuf;