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author | Max Horn | 2007-07-01 12:47:07 +0000 |
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committer | Max Horn | 2007-07-01 12:47:07 +0000 |
commit | e2ad271bd854369b437524cde60bfcb462225b82 (patch) | |
tree | d939d2be1b221b1ef57e58b24d1d4cc45062f5b6 /engines/sword1 | |
parent | d2189e7111fc4aab508395ed136d094e8893717b (diff) | |
download | scummvm-rg350-e2ad271bd854369b437524cde60bfcb462225b82.tar.gz scummvm-rg350-e2ad271bd854369b437524cde60bfcb462225b82.tar.bz2 scummvm-rg350-e2ad271bd854369b437524cde60bfcb462225b82.zip |
Removing non-ASCII chars from source code
svn-id: r27818
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/control.cpp | 9 | ||||
-rw-r--r-- | engines/sword1/staticres.cpp | 2 |
2 files changed, 2 insertions, 9 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 1ebfaedb2e..c5b968aabe 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -650,14 +650,7 @@ bool Control::getConfirm(const uint8 *title) { } bool Control::keyAccepted(uint16 ascii) { - // this routine needs changes for Czech keys... No idea how to do that, though. - // FIXME: It is not a good idea to put non-ASCII chars into a C source file, - // since there is no way to specify which encoding you are using. - // It is better to encode them as hex/octal. Although in this particular - // case, it seems questionable to do this at all, since we currently - // do not at all specify which encoding keyboard events use, so this - // check here is probably not portable anyway... - static const char allowedSpecials[] = "éèáàúùäöüÄÖÜß,.:-()?! \"\'"; + static const char allowedSpecials[] = ",.:-()?! \"\'"; if (((ascii >= 'A') && (ascii <= 'Z')) || ((ascii >= 'a') && (ascii <= 'z')) || ((ascii >= '0') && (ascii <= '9')) || diff --git a/engines/sword1/staticres.cpp b/engines/sword1/staticres.cpp index 366e2c7608..08e6a108c4 100644 --- a/engines/sword1/staticres.cpp +++ b/engines/sword1/staticres.cpp @@ -5158,7 +5158,7 @@ const FxDef Sound::_fxList[312] = { }, }, //------------------------ - // 198 Ambient sound for Montfauçon Square + // 198 Ambient sound for Montfaucon Square { FX_MONTAMB, // sampleId FX_LOOP, // type |