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author | Max Horn | 2009-01-22 04:35:10 +0000 |
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committer | Max Horn | 2009-01-22 04:35:10 +0000 |
commit | abc06ca18e69c336d701707933b4dc490dd86e94 (patch) | |
tree | a6dc57ffd954e3e85f7be813fe25d8341180c2ea /engines/sword2/animation.cpp | |
parent | a2c671da977acda9f9503413fb38490dcceda76d (diff) | |
download | scummvm-rg350-abc06ca18e69c336d701707933b4dc490dd86e94.tar.gz scummvm-rg350-abc06ca18e69c336d701707933b4dc490dd86e94.tar.bz2 scummvm-rg350-abc06ca18e69c336d701707933b4dc490dd86e94.zip |
Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
svn-id: r35993
Diffstat (limited to 'engines/sword2/animation.cpp')
-rw-r--r-- | engines/sword2/animation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index c195ba5b50..9375896f81 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -670,8 +670,8 @@ void AnimationState::drawTextObject(SpriteInfo *s, byte *src) { OverlayColor *dst = _overlay + textY * moviePitch + textX; Graphics::PixelFormat format = _sys->getOverlayFormat(); - OverlayColor pen = Graphics::RGBToColor(255, 255, 255, format); - OverlayColor border = Graphics::RGBToColor(0, 0, 0, format); + OverlayColor pen = format.RGBToColor(255, 255, 255); + OverlayColor border = format.RGBToColor(0, 0, 0); // TODO: Use the AdvMame scalers for the text? Pre-scale it? @@ -719,7 +719,7 @@ void AnimationState::clearFrame() { memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight); #else Graphics::PixelFormat format = _sys->getOverlayFormat(); - OverlayColor black = Graphics::RGBToColor(0, 0, 0, format); + OverlayColor black = format.RGBToColor(0, 0, 0); for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++) _overlay[i] = black; |