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authorEugene Sandulenko2006-05-17 23:52:45 +0000
committerEugene Sandulenko2006-05-17 23:52:45 +0000
commit14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch)
tree87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /engines/sword2/animation.h
parent65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff)
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- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
Diffstat (limited to 'engines/sword2/animation.h')
-rw-r--r--engines/sword2/animation.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index ef3ea67d02..960721b8a1 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -45,6 +45,9 @@ class AnimationState : public ::Graphics::BaseAnimationState {
private:
Sword2Engine *_vm;
+ int _frameWidth;
+ int _frameHeight;
+
public:
AnimationState(Sword2Engine *vm);
~AnimationState();