aboutsummaryrefslogtreecommitdiff
path: root/engines/sword2/interpreter.h
diff options
context:
space:
mode:
authorPaul Gilbert2007-12-16 08:19:56 +0000
committerPaul Gilbert2007-12-16 08:19:56 +0000
commit706e7792362e5be479d7fdaf4d0cc0bb2ffc886d (patch)
treee505c1b31447fac816f5db8c6416114013da674c /engines/sword2/interpreter.h
parent02beb045c5aa8b8b89cf40d2a2416e95b5d479fd (diff)
downloadscummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.tar.gz
scummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.tar.bz2
scummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.zip
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
Diffstat (limited to 'engines/sword2/interpreter.h')
0 files changed, 0 insertions, 0 deletions