diff options
author | Paul Gilbert | 2007-12-16 08:19:56 +0000 |
---|---|---|
committer | Paul Gilbert | 2007-12-16 08:19:56 +0000 |
commit | 706e7792362e5be479d7fdaf4d0cc0bb2ffc886d (patch) | |
tree | e505c1b31447fac816f5db8c6416114013da674c /engines/sword2/interpreter.h | |
parent | 02beb045c5aa8b8b89cf40d2a2416e95b5d479fd (diff) | |
download | scummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.tar.gz scummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.tar.bz2 scummvm-rg350-706e7792362e5be479d7fdaf4d0cc0bb2ffc886d.zip |
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
Diffstat (limited to 'engines/sword2/interpreter.h')
0 files changed, 0 insertions, 0 deletions