aboutsummaryrefslogtreecommitdiff
path: root/engines/sword2/maketext.cpp
diff options
context:
space:
mode:
authorMatthew Hoops2011-05-25 11:17:11 -0400
committerMatthew Hoops2011-05-25 11:17:11 -0400
commit9539017ee35ce280758f22e589aa52c3baf9aaf3 (patch)
tree38578935a8649fcf2b052503365fbb5320a42103 /engines/sword2/maketext.cpp
parent7ff9f34aef3a89f167f1867fb31147571ba8112a (diff)
downloadscummvm-rg350-9539017ee35ce280758f22e589aa52c3baf9aaf3.tar.gz
scummvm-rg350-9539017ee35ce280758f22e589aa52c3baf9aaf3.tar.bz2
scummvm-rg350-9539017ee35ce280758f22e589aa52c3baf9aaf3.zip
ALL: initialise -> initialize
Diffstat (limited to 'engines/sword2/maketext.cpp')
-rw-r--r--engines/sword2/maketext.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index 804862e13f..e279284d76 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -636,7 +636,7 @@ void FontRenderer::killTextBloc(uint32 bloc_number) {
#define SAVE_LINE_NO 1
-void Sword2Engine::initialiseFontResourceFlags() {
+void Sword2Engine::initializeFontResourceFlags() {
byte *textFile = _resman->openResource(TEXT_RES);
// If language is Polish or Finnish it requires alternate fonts.
@@ -649,11 +649,11 @@ void Sword2Engine::initialiseFontResourceFlags() {
char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2;
if (strcmp(textLine, "tallenna") == 0)
- initialiseFontResourceFlags(FINNISH_TEXT);
+ initializeFontResourceFlags(FINNISH_TEXT);
else if (strcmp(textLine, "zapisz") == 0)
- initialiseFontResourceFlags(POLISH_TEXT);
+ initializeFontResourceFlags(POLISH_TEXT);
else
- initialiseFontResourceFlags(DEFAULT_TEXT);
+ initializeFontResourceFlags(DEFAULT_TEXT);
// Get the game name for the windows application
@@ -677,10 +677,10 @@ void Sword2Engine::initialiseFontResourceFlags() {
}
/**
- * Called from initialiseFontResourceFlags(), and also from console.cpp
+ * Called from initializeFontResourceFlags(), and also from console.cpp
*/
-void Sword2Engine::initialiseFontResourceFlags(uint8 language) {
+void Sword2Engine::initializeFontResourceFlags(uint8 language) {
switch (language) {
case FINNISH_TEXT:
_speechFontId = FINNISH_SPEECH_FONT_ID;