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author | Max Horn | 2011-04-14 14:12:27 +0200 |
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committer | Max Horn | 2011-04-14 14:12:35 +0200 |
commit | 84184aabc00251374a181fe296487619afa779ed (patch) | |
tree | 6e635dcaf2300d979e6ad1be9a5e9e0ec653df4a /engines/sword2/protocol.cpp | |
parent | 64c4e65201ca3097cc25b295359683eafaf25b07 (diff) | |
download | scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.gz scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.bz2 scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.zip |
ALL: colour -> color
Diffstat (limited to 'engines/sword2/protocol.cpp')
-rw-r--r-- | engines/sword2/protocol.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword2/protocol.cpp b/engines/sword2/protocol.cpp index ef2c622287..3d16e4ea4c 100644 --- a/engines/sword2/protocol.cpp +++ b/engines/sword2/protocol.cpp @@ -52,8 +52,8 @@ void Sword2Engine::fetchPalette(byte *screenFile, byte *palBuffer) { palette = screenFile + ResHeader::size() + mscreenHeader.palette; } - // Always set colour 0 to black, because while most background screen - // palettes have a bright colour 0 it should come out as black in the + // Always set color 0 to black, because while most background screen + // palettes have a bright color 0 it should come out as black in the // game. palBuffer[0] = 0; |