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author | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
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committer | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
commit | aa49b38c5a8032586cb94fc4ca07149eecabe64a (patch) | |
tree | ea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/sword2/render.cpp | |
parent | d3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff) | |
parent | c86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff) | |
download | scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.gz scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.bz2 scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.zip |
Merge remote branch 'upstream/master' into t7g-ios
Conflicts:
engines/groovie/script.cpp
Diffstat (limited to 'engines/sword2/render.cpp')
-rw-r--r-- | engines/sword2/render.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp index a47f8abe0d..1e068d6061 100644 --- a/engines/sword2/render.cpp +++ b/engines/sword2/render.cpp @@ -20,9 +20,6 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ */ @@ -345,10 +342,10 @@ void Screen::renderParallax(byte *ptr, int16 l) { #define LIMIT_FRAME_RATE /** - * Initialises the timers before the render loop is entered. + * Initializes the timers before the render loop is entered. */ -void Screen::initialiseRenderCycle() { +void Screen::initializeRenderCycle() { _initialTime = _vm->_system->getMillis(); _totalTime = _initialTime + (1000 / _vm->getFramesPerSecond()); } @@ -402,7 +399,7 @@ bool Screen::endRenderCycle() { renderCountIndex = 0; if (_renderTooSlow) { - initialiseRenderCycle(); + initializeRenderCycle(); return true; } @@ -464,13 +461,13 @@ void Screen::resetRenderEngine() { * or a NULL pointer in order of background parallax to foreground parallax. */ -int32 Screen::initialiseBackgroundLayer(byte *parallax) { +int32 Screen::initializeBackgroundLayer(byte *parallax) { Parallax p; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialiseBackgroundLayer"); + debug(2, "initializeBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -591,14 +588,14 @@ int32 Screen::initialiseBackgroundLayer(byte *parallax) { * ratio correction), while PC backgrounds are in tiles of 64x64. */ -int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { +int32 Screen::initializePsxBackgroundLayer(byte *parallax) { uint16 bgXres, bgYres; uint16 trueXres, stripeNumber, totStripes; uint32 baseAddress, stripePos; uint16 i, j; byte *dst; - debug(2, "initialisePsxBackgroundLayer"); + debug(2, "initializePsxBackgroundLayer"); assert(_layer < MAXLAYERS); @@ -701,14 +698,14 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) { * can be understood by renderParallax functions. */ -int32 Screen::initialisePsxParallaxLayer(byte *parallax) { +int32 Screen::initializePsxParallaxLayer(byte *parallax) { uint16 plxXres, plxYres; uint16 xTiles, yTiles; uint16 i, j, k; byte *data; byte *dst; - debug(2, "initialisePsxParallaxLayer"); + debug(2, "initializePsxParallaxLayer"); assert(_layer < MAXLAYERS); |