aboutsummaryrefslogtreecommitdiff
path: root/engines/sword2/sprite.cpp
diff options
context:
space:
mode:
authorMax Horn2011-04-14 14:12:27 +0200
committerMax Horn2011-04-14 14:12:35 +0200
commit84184aabc00251374a181fe296487619afa779ed (patch)
tree6e635dcaf2300d979e6ad1be9a5e9e0ec653df4a /engines/sword2/sprite.cpp
parent64c4e65201ca3097cc25b295359683eafaf25b07 (diff)
downloadscummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.gz
scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.bz2
scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.zip
ALL: colour -> color
Diffstat (limited to 'engines/sword2/sprite.cpp')
-rw-r--r--engines/sword2/sprite.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index 255176292a..9a25812178 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -51,7 +51,7 @@ void Screen::mirrorSprite(byte *dst, byte *src, int16 w, int16 h) {
}
/**
- * This function takes a compressed frame of a sprite with up to 256 colours
+ * This function takes a compressed frame of a sprite with up to 256 colors
* and decompresses it.
* @param dst destination buffer
* @param src source buffer
@@ -82,7 +82,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
break;
}
- // set the next 'headerByte' pixels to the next colour
+ // set the next 'headerByte' pixels to the next color
// at 'source'
memset(dst, *src, headerByte);
@@ -90,7 +90,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
// block
dst += headerByte;
- // increment source pointer to just after this colour
+ // increment source pointer to just after this color
src++;
// if we've decompressed all of the data
@@ -135,7 +135,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
}
/**
- * Unwinds a run of 16-colour data into 256-colour palette data.
+ * Unwinds a run of 16-color data into 256-color palette data.
*/
void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable) {
@@ -143,11 +143,11 @@ void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable)
while (blockSize > 1) {
if (Sword2Engine::isPsx()) {
- // 1st colour = number in table at position given by upper
+ // 1st color = number in table at position given by upper
// nibble of source byte
*dst++ = colTable[(*src) & 0x0f];
- // 2nd colour = number in table at position given by lower
+ // 2nd color = number in table at position given by lower
// nibble of source byte
*dst++ = colTable[(*src) >> 4];
} else {
@@ -165,19 +165,19 @@ void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable)
// if there's a final odd pixel
if (blockSize) {
- // colour = number in table at position given by upper nibble
+ // color = number in table at position given by upper nibble
// of source byte
*dst++ = colTable[(*src) >> 4];
}
}
/**
- * This function takes a compressed frame of a sprite (with up to 16 colours)
+ * This function takes a compressed frame of a sprite (with up to 16 colors)
* and decompresses it.
* @param dst destination buffer
* @param src source buffer
* @param decompSize the expected size of the uncompressed sprite
- * @param colTable mapping from the 16 encoded colours to the current palette
+ * @param colTable mapping from the 16 encoded colors to the current palette
*/
int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colTable) {
@@ -199,14 +199,14 @@ int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colT
}
// set the next 'headerByte' pixels to the next
- // colour at 'source'
+ // color at 'source'
memset(dst, *src, headerByte);
// increment destination pointer to just after this
// block
dst += headerByte;
- // increment source pointer to just after this colour
+ // increment source pointer to just after this color
src++;
// if we've decompressed all of the data
@@ -470,13 +470,13 @@ void Screen::deleteSurface(byte *surface) {
* RDSPR_DISPLAYALIGN The sprite is drawn relative to the top left corner
* of the screen
* RDSPR_FLIP The sprite is mirrored
- * RDSPR_TRANS The sprite has a transparent colour zero
+ * RDSPR_TRANS The sprite has a transparent color zero
* RDSPR_BLEND The sprite is translucent
* RDSPR_SHADOW The sprite is affected by the light mask. (Scaled
* sprites always are.)
* RDSPR_NOCOMPRESSION The sprite data is not compressed
- * RDSPR_RLE16 The sprite data is a 16-colour compressed sprite
- * RDSPR_RLE256 The sprite data is a 256-colour compressed sprite
+ * RDSPR_RLE16 The sprite data is a 16-color compressed sprite
+ * RDSPR_RLE256 The sprite data is a 256-color compressed sprite
* @param s all the information needed to draw the sprite
* @warning Sprites will only be drawn onto the background, not over menubar
* areas.
@@ -538,7 +538,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
byte *tempBuf2 = (byte *)malloc(s->w * s->h * 10);
memset(tempBuf2, 0, s->w * s->h * 2);
- unwindRaw16(tempBuf2, tempBuf, (s->w * (s->h / 2)), s->colourTable);
+ unwindRaw16(tempBuf2, tempBuf, (s->w * (s->h / 2)), s->colorTable);
sprite = (byte *)malloc(s->w * s->h);
if (!sprite) {
@@ -557,7 +557,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
if (!sprite)
return RDERR_OUTOFMEMORY;
- if (decompressRLE16(sprite, s->data, s->w * s->h, s->colourTable)) {
+ if (decompressRLE16(sprite, s->data, s->w * s->h, s->colorTable)) {
free(sprite);
return RDERR_DECOMPRESSION;
}