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authorMax Horn2010-05-04 11:56:52 +0000
committerMax Horn2010-05-04 11:56:52 +0000
commit5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch)
treee16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/sword2/sword2.cpp
parentc5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff)
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Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index da34783ec8..7d3a345d3c 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -257,10 +257,11 @@ namespace Sword2 {
Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
// Add default file directories
- SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
- SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks");
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "clusters");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sword2");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "video");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "smacks");
if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
_features = GF_DEMO;