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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/fmv/movieplayer.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/fmv/movieplayer.h')
-rw-r--r-- | engines/sword25/fmv/movieplayer.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/sword25/fmv/movieplayer.h b/engines/sword25/fmv/movieplayer.h new file mode 100644 index 0000000000..96beb648c0 --- /dev/null +++ b/engines/sword25/fmv/movieplayer.h @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_MOVIEPLAYER_H +#define SWORD25_MOVIEPLAYER_H + +#include "sword25/kernel/common.h" +#include "sword25/kernel/service.h" +#include "sword25/fmv/theora_decoder.h" +#include "sword25/gfx/bitmap.h" + +namespace Sword25 { + +class MoviePlayer : public Service { +public: + // ----------------------------------------------------------------------------- + // Constructor / Destructor + // ----------------------------------------------------------------------------- + + MoviePlayer(Kernel *pKernel); + ~MoviePlayer(); + + // ----------------------------------------------------------------------------- + // Player interface must be implemented by a Movie Player + // ----------------------------------------------------------------------------- + + /** + * Loads a movie file + * + * This method loads a movie file and prepares it for playback. + * There can be oly one movie file loaded at a time. If you already have loaded a + * movie file, it will be unloaded and, if necessary, stopped playing. + * @param Filename The filename of the movie file to be loaded + * @param Z Z indicates the position of the film on the main graphics layer + * @return Returns false if an error occured while loading, otherwise true. + */ + bool loadMovie(const Common::String &filename, uint z); + + /** + * Unloads the currently loaded movie file. + * @return Returns false if an error occurred while unloading, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + bool unloadMovie(); + + /** + * Plays the loaded movie. + * + * The film will be keeping the aspect ratio of the screen. + * If the film was previously paused with Pause(), then the film will resume playing. + * @return Returns false if an error occurred while starting, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + bool play(); + + /** + * Pauses movie playback. + * + * A paused movie can later be resumed by calling the Play() method again. + * @return Returns false if an error occurred while pausing, otherwise true. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + bool pause(); + + /** + * This function must be called once per frame. + */ + void update(); + + /** + * Returns whether a film is loaded for playback. + */ + bool isMovieLoaded(); + + /** + * Returns whether the movie playback is paused. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + bool isPaused(); + + /** + * Returns the scaling factor for the loaded film. + * + * When a movie is loaded, the scaling factor is automatically selected so that the film + * takes the maximum screen space, without the film being distorted. + * @return Returns the scaling factor of the film. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + float getScaleFactor(); + + /** + * Sets the factor by which the loaded film is to be scaled. + * @param ScaleFactor The desired scale factor. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + void setScaleFactor(float scaleFactor); + + /** + * Returns the current playing position in seconds. + * @remark This method can only be called when IsMovieLoaded() returns true. + */ + double getTime(); + +private: + bool registerScriptBindings(); + + TheoraDecoder _decoder; + + RenderObjectPtr<Bitmap> _outputBitmap; +}; + +} // End of namespace Sword25 + +#endif |