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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_MOVIEPLAYER_H
+#define SWORD25_MOVIEPLAYER_H
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/service.h"
+#include "sword25/fmv/theora_decoder.h"
+#include "sword25/gfx/bitmap.h"
+
+namespace Sword25 {
+
+class MoviePlayer : public Service {
+public:
+ // -----------------------------------------------------------------------------
+ // Constructor / Destructor
+ // -----------------------------------------------------------------------------
+
+ MoviePlayer(Kernel *pKernel);
+ ~MoviePlayer();
+
+ // -----------------------------------------------------------------------------
+ // Player interface must be implemented by a Movie Player
+ // -----------------------------------------------------------------------------
+
+ /**
+ * Loads a movie file
+ *
+ * This method loads a movie file and prepares it for playback.
+ * There can be oly one movie file loaded at a time. If you already have loaded a
+ * movie file, it will be unloaded and, if necessary, stopped playing.
+ * @param Filename The filename of the movie file to be loaded
+ * @param Z Z indicates the position of the film on the main graphics layer
+ * @return Returns false if an error occured while loading, otherwise true.
+ */
+ bool loadMovie(const Common::String &filename, uint z);
+
+ /**
+ * Unloads the currently loaded movie file.
+ * @return Returns false if an error occurred while unloading, otherwise true.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ bool unloadMovie();
+
+ /**
+ * Plays the loaded movie.
+ *
+ * The film will be keeping the aspect ratio of the screen.
+ * If the film was previously paused with Pause(), then the film will resume playing.
+ * @return Returns false if an error occurred while starting, otherwise true.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ bool play();
+
+ /**
+ * Pauses movie playback.
+ *
+ * A paused movie can later be resumed by calling the Play() method again.
+ * @return Returns false if an error occurred while pausing, otherwise true.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ bool pause();
+
+ /**
+ * This function must be called once per frame.
+ */
+ void update();
+
+ /**
+ * Returns whether a film is loaded for playback.
+ */
+ bool isMovieLoaded();
+
+ /**
+ * Returns whether the movie playback is paused.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ bool isPaused();
+
+ /**
+ * Returns the scaling factor for the loaded film.
+ *
+ * When a movie is loaded, the scaling factor is automatically selected so that the film
+ * takes the maximum screen space, without the film being distorted.
+ * @return Returns the scaling factor of the film.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ float getScaleFactor();
+
+ /**
+ * Sets the factor by which the loaded film is to be scaled.
+ * @param ScaleFactor The desired scale factor.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ void setScaleFactor(float scaleFactor);
+
+ /**
+ * Returns the current playing position in seconds.
+ * @remark This method can only be called when IsMovieLoaded() returns true.
+ */
+ double getTime();
+
+private:
+ bool registerScriptBindings();
+
+ TheoraDecoder _decoder;
+
+ RenderObjectPtr<Bitmap> _outputBitmap;
+};
+
+} // End of namespace Sword25
+
+#endif