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authorEugene Sandulenko2010-08-16 20:23:53 +0000
committerEugene Sandulenko2010-10-12 22:50:28 +0000
commita1d22a063b2a9de47cf3f23cac1cd73777eea321 (patch)
tree4a4c3c12e76a91deb15d475cddd3e1a8ce5c919e /engines/sword25/gfx/animation.cpp
parentb65284078aaa3c1fc3dcc7bebf804d2dc43a8e41 (diff)
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SWORD25: Fix warnings
svn-id: r53254
Diffstat (limited to 'engines/sword25/gfx/animation.cpp')
-rw-r--r--engines/sword25/gfx/animation.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp
index 333bc986d6..1790e24c03 100644
--- a/engines/sword25/gfx/animation.cpp
+++ b/engines/sword25/gfx/animation.cpp
@@ -247,8 +247,6 @@ void BS_Animation::FrameNotification(int TimeElapsed) {
// Nur wenn die Animation läuft wird sie auch weiterbewegt
if (m_Running) {
- int OldFrame = m_CurrentFrame;
-
// Gesamte vergangene Zeit bestimmen (inkl. Restzeit des aktuellen Frames)
m_CurrentFrameTime += TimeElapsed;
@@ -317,7 +315,7 @@ void BS_Animation::FrameNotification(int TimeElapsed) {
}
}
- if (m_CurrentFrame != TmpCurFrame) {
+ if ((int)m_CurrentFrame != TmpCurFrame) {
ForceRefresh();
if (animationDescriptionPtr->GetFrame(m_CurrentFrame).Action != "") {