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authorEugene Sandulenko2010-08-18 10:52:24 +0000
committerEugene Sandulenko2010-10-12 22:53:49 +0000
commit485ff15d23b3ae9545f5c9df794f1326185eae7a (patch)
tree9994c94429c09f152bd7c017b6f74961a26b2e87 /engines/sword25/gfx/animationtemplateregistry.cpp
parente71337861ffece83ca8fe254e411557249118d43 (diff)
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SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
svn-id: r53258
Diffstat (limited to 'engines/sword25/gfx/animationtemplateregistry.cpp')
-rw-r--r--engines/sword25/gfx/animationtemplateregistry.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp
index be55381500..d15a1947e8 100644
--- a/engines/sword25/gfx/animationtemplateregistry.cpp
+++ b/engines/sword25/gfx/animationtemplateregistry.cpp
@@ -53,23 +53,23 @@ namespace Sword25 {
// Implementation
// -----------------------------------------------------------------------------
-std::auto_ptr<BS_AnimationTemplateRegistry> BS_AnimationTemplateRegistry::m_InstancePtr;
+std::auto_ptr<AnimationTemplateRegistry> AnimationTemplateRegistry::m_InstancePtr;
// -----------------------------------------------------------------------------
-void BS_AnimationTemplateRegistry::LogErrorLn(const char *Message) const {
+void AnimationTemplateRegistry::LogErrorLn(const char *Message) const {
BS_LOG_ERRORLN(Message);
}
// -----------------------------------------------------------------------------
-void BS_AnimationTemplateRegistry::LogWarningLn(const char *Message) const {
+void AnimationTemplateRegistry::LogWarningLn(const char *Message) const {
BS_LOG_WARNINGLN(Message);
}
// -----------------------------------------------------------------------------
-bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
+bool AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Das nächste zu vergebene Handle schreiben.
@@ -95,7 +95,7 @@ bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
// -----------------------------------------------------------------------------
-bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
+bool AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// Das nächste zu vergebene Handle wieder herstellen.
@@ -116,7 +116,7 @@ bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
Reader.Read(Handle);
// BS_AnimationTemplate wieder herstellen.
- Result &= (BS_AnimationTemplate::Create(Reader, Handle) != 0);
+ Result &= (AnimationTemplate::Create(Reader, Handle) != 0);
}
return Reader.IsGood() && Result;