diff options
Diffstat (limited to 'engines/sword25/gfx/animationtemplateregistry.cpp')
-rw-r--r-- | engines/sword25/gfx/animationtemplateregistry.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp index be55381500..d15a1947e8 100644 --- a/engines/sword25/gfx/animationtemplateregistry.cpp +++ b/engines/sword25/gfx/animationtemplateregistry.cpp @@ -53,23 +53,23 @@ namespace Sword25 { // Implementation // ----------------------------------------------------------------------------- -std::auto_ptr<BS_AnimationTemplateRegistry> BS_AnimationTemplateRegistry::m_InstancePtr; +std::auto_ptr<AnimationTemplateRegistry> AnimationTemplateRegistry::m_InstancePtr; // ----------------------------------------------------------------------------- -void BS_AnimationTemplateRegistry::LogErrorLn(const char *Message) const { +void AnimationTemplateRegistry::LogErrorLn(const char *Message) const { BS_LOG_ERRORLN(Message); } // ----------------------------------------------------------------------------- -void BS_AnimationTemplateRegistry::LogWarningLn(const char *Message) const { +void AnimationTemplateRegistry::LogWarningLn(const char *Message) const { BS_LOG_WARNINGLN(Message); } // ----------------------------------------------------------------------------- -bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) { +bool AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) { bool Result = true; // Das nächste zu vergebene Handle schreiben. @@ -95,7 +95,7 @@ bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) { // ----------------------------------------------------------------------------- -bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) { +bool AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) { bool Result = true; // Das nächste zu vergebene Handle wieder herstellen. @@ -116,7 +116,7 @@ bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) { Reader.Read(Handle); // BS_AnimationTemplate wieder herstellen. - Result &= (BS_AnimationTemplate::Create(Reader, Handle) != 0); + Result &= (AnimationTemplate::Create(Reader, Handle) != 0); } return Reader.IsGood() && Result; |