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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword25/gfx/animationtemplateregistry.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword25/gfx/animationtemplateregistry.cpp')
-rw-r--r-- | engines/sword25/gfx/animationtemplateregistry.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp new file mode 100644 index 0000000000..6f4af690c6 --- /dev/null +++ b/engines/sword25/gfx/animationtemplateregistry.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#define BS_LOG_PREFIX "ANIMATIONTEMPLATEREGISTRY" + +#include "sword25/kernel/outputpersistenceblock.h" +#include "sword25/kernel/inputpersistenceblock.h" +#include "sword25/gfx/animationtemplateregistry.h" +#include "sword25/gfx/animationtemplate.h" + +namespace Sword25 { + +Common::ScopedPtr<AnimationTemplateRegistry> AnimationTemplateRegistry::_instancePtr; + +void AnimationTemplateRegistry::logErrorLn(const char *message) const { + BS_LOG_ERRORLN(message); +} + +void AnimationTemplateRegistry::logWarningLn(const char *message) const { + BS_LOG_WARNINGLN(message); +} + +bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) { + bool result = true; + + // Das nächste zu vergebene Handle schreiben. + writer.write(_nextHandle); + + // Anzahl an BS_AnimationTemplates schreiben. + writer.write(_handle2PtrMap.size()); + + // Alle BS_AnimationTemplates persistieren. + HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin(); + while (iter != _handle2PtrMap.end()) { + // Handle persistieren. + writer.write(iter->_key); + + // Objekt persistieren. + result &= iter->_value->persist(writer); + + ++iter; + } + + return result; +} + +// ----------------------------------------------------------------------------- + +bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) { + bool result = true; + + // Das nächste zu vergebene Handle wieder herstellen. + reader.read(_nextHandle); + + // Alle vorhandenen BS_AnimationTemplates zerstören. + while (!_handle2PtrMap.empty()) + delete _handle2PtrMap.begin()->_value; + + // Anzahl an BS_AnimationTemplates einlesen. + uint animationTemplateCount; + reader.read(animationTemplateCount); + + // Alle gespeicherten BS_AnimationTemplates wieder herstellen. + for (uint i = 0; i < animationTemplateCount; ++i) { + // Handle lesen. + uint handle; + reader.read(handle); + + // BS_AnimationTemplate wieder herstellen. + result &= (AnimationTemplate::create(reader, handle) != 0); + } + + return reader.isGood() && result; +} + +} // End of namespace Sword25 |