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-rw-r--r--engines/sword25/gfx/animationtemplateregistry.cpp107
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diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#define BS_LOG_PREFIX "ANIMATIONTEMPLATEREGISTRY"
+
+#include "sword25/kernel/outputpersistenceblock.h"
+#include "sword25/kernel/inputpersistenceblock.h"
+#include "sword25/gfx/animationtemplateregistry.h"
+#include "sword25/gfx/animationtemplate.h"
+
+namespace Sword25 {
+
+Common::ScopedPtr<AnimationTemplateRegistry> AnimationTemplateRegistry::_instancePtr;
+
+void AnimationTemplateRegistry::logErrorLn(const char *message) const {
+ BS_LOG_ERRORLN(message);
+}
+
+void AnimationTemplateRegistry::logWarningLn(const char *message) const {
+ BS_LOG_WARNINGLN(message);
+}
+
+bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) {
+ bool result = true;
+
+ // Das nächste zu vergebene Handle schreiben.
+ writer.write(_nextHandle);
+
+ // Anzahl an BS_AnimationTemplates schreiben.
+ writer.write(_handle2PtrMap.size());
+
+ // Alle BS_AnimationTemplates persistieren.
+ HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
+ while (iter != _handle2PtrMap.end()) {
+ // Handle persistieren.
+ writer.write(iter->_key);
+
+ // Objekt persistieren.
+ result &= iter->_value->persist(writer);
+
+ ++iter;
+ }
+
+ return result;
+}
+
+// -----------------------------------------------------------------------------
+
+bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) {
+ bool result = true;
+
+ // Das nächste zu vergebene Handle wieder herstellen.
+ reader.read(_nextHandle);
+
+ // Alle vorhandenen BS_AnimationTemplates zerstören.
+ while (!_handle2PtrMap.empty())
+ delete _handle2PtrMap.begin()->_value;
+
+ // Anzahl an BS_AnimationTemplates einlesen.
+ uint animationTemplateCount;
+ reader.read(animationTemplateCount);
+
+ // Alle gespeicherten BS_AnimationTemplates wieder herstellen.
+ for (uint i = 0; i < animationTemplateCount; ++i) {
+ // Handle lesen.
+ uint handle;
+ reader.read(handle);
+
+ // BS_AnimationTemplate wieder herstellen.
+ result &= (AnimationTemplate::create(reader, handle) != 0);
+ }
+
+ return reader.isGood() && result;
+}
+
+} // End of namespace Sword25