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authorEugene Sandulenko2010-10-12 19:38:40 +0000
committerEugene Sandulenko2010-10-13 00:10:18 +0000
commiteb66750137c1f32276ed4d66512deca2ee6aae93 (patch)
tree6e312550817d985f49c37add98b9081e458d2381 /engines/sword25/gfx/animationtemplateregistry.cpp
parent063cb5d84ca5846ac0eff9388759a9b6662e764f (diff)
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SWORD25: Enforce code naming conventions in gfx/animation*
svn-id: r53393
Diffstat (limited to 'engines/sword25/gfx/animationtemplateregistry.cpp')
-rw-r--r--engines/sword25/gfx/animationtemplateregistry.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp
index 9a052471b6..6f4af690c6 100644
--- a/engines/sword25/gfx/animationtemplateregistry.cpp
+++ b/engines/sword25/gfx/animationtemplateregistry.cpp
@@ -98,7 +98,7 @@ bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) {
reader.read(handle);
// BS_AnimationTemplate wieder herstellen.
- result &= (AnimationTemplate::Create(reader, handle) != 0);
+ result &= (AnimationTemplate::create(reader, handle) != 0);
}
return reader.isGood() && result;