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authorEugene Sandulenko2010-09-14 20:15:27 +0000
committerEugene Sandulenko2010-10-12 23:54:07 +0000
commite975cc057d31f8c2daa422308ff3a6c1891b139c (patch)
treecee8978c64f9f86302236312e3284d9f361cc06a /engines/sword25/gfx/image/vectorimage.cpp
parentcd453b3d0195f3a95b1df25c24cca0e347a66082 (diff)
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SWORD25: Rename GLImage to RenderedImage
svn-id: r53361
Diffstat (limited to 'engines/sword25/gfx/image/vectorimage.cpp')
-rw-r--r--engines/sword25/gfx/image/vectorimage.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sword25/gfx/image/vectorimage.cpp b/engines/sword25/gfx/image/vectorimage.cpp
index 03eea23582..bd67ee793b 100644
--- a/engines/sword25/gfx/image/vectorimage.cpp
+++ b/engines/sword25/gfx/image/vectorimage.cpp
@@ -38,13 +38,12 @@
#include "sword25/kernel/bs_stdint.h"
#include "sword25/gfx/image/vectorimage.h"
+#include "sword25/gfx/image/renderedimage.h"
#include "graphics/colormasks.h"
#include "art.h"
-#include "sword25/gfx/image/glimage.h"
-
namespace Sword25 {
#define BS_LOG_PREFIX "VECTORIMAGE"
@@ -626,7 +625,7 @@ bool VectorImage::blit(int posX, int posY,
oldWidth = width;
}
- GLImage *rend = new GLImage();
+ RenderedImage *rend = new RenderedImage();
rend->replaceContent(_pixelData, width, height);
rend->blit(posX, posY, flipping, pPartRect, color, width, height);