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authorEugene Sandulenko2010-08-14 19:49:57 +0000
committerEugene Sandulenko2010-10-12 22:40:20 +0000
commit23eace8f7dda2163f2b2aa407e102516b8f9f8ac (patch)
tree159e40c0b70a4e9f9b1939f3a80f7dc0ee7c65da /engines/sword25/gfx/opengl/glimage.h
parentf010c4e2ad16e862a943726014fadb992f0183f4 (diff)
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SWORD25: Next step of graphics code conversion.
Now it does not depend on glsprite library and may even show something svn-id: r53229
Diffstat (limited to 'engines/sword25/gfx/opengl/glimage.h')
-rw-r--r--engines/sword25/gfx/opengl/glimage.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword25/gfx/opengl/glimage.h b/engines/sword25/gfx/opengl/glimage.h
index c1dfbdc0b9..678a40aff4 100644
--- a/engines/sword25/gfx/opengl/glimage.h
+++ b/engines/sword25/gfx/opengl/glimage.h
@@ -43,8 +43,6 @@
#include "sword25/gfx/image/image.h"
#include "sword25/gfx/graphicengine.h"
-#include <vector>
-
namespace Sword25 {
// -----------------------------------------------------------------------------
@@ -116,6 +114,8 @@ private:
byte *_data;
int m_Width;
int m_Height;
+
+ Graphics::Surface *_backSurface;
};
} // End of namespace Sword25