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authorEugene Sandulenko2010-08-14 19:49:57 +0000
committerEugene Sandulenko2010-10-12 22:40:20 +0000
commit23eace8f7dda2163f2b2aa407e102516b8f9f8ac (patch)
tree159e40c0b70a4e9f9b1939f3a80f7dc0ee7c65da /engines/sword25/gfx/opengl/openglgfx.h
parentf010c4e2ad16e862a943726014fadb992f0183f4 (diff)
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SWORD25: Next step of graphics code conversion.
Now it does not depend on glsprite library and may even show something svn-id: r53229
Diffstat (limited to 'engines/sword25/gfx/opengl/openglgfx.h')
-rw-r--r--engines/sword25/gfx/opengl/openglgfx.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/sword25/gfx/opengl/openglgfx.h b/engines/sword25/gfx/opengl/openglgfx.h
index ae56ff7fe3..b62ecf960d 100644
--- a/engines/sword25/gfx/opengl/openglgfx.h
+++ b/engines/sword25/gfx/opengl/openglgfx.h
@@ -39,15 +39,9 @@
// INCLUDES
// -----------------------------------------------------------------------------
-#include "sword25/kernel/memlog_off.h"
-#include <memory>
-#include <vector>
-#include "sword25/kernel/memlog_on.h"
-
#include "sword25/kernel/common.h"
#include "sword25/gfx/graphicengine.h"
#include "sword25/gfx/renderobjectptr.h"
-#include "sword25/util/glsprites/glsprites.h"
namespace Sword25 {
@@ -94,7 +88,6 @@ public:
// Debugging Methoden
// ------------------
virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color);
- static const char *GetGLSResultString(GLS_Result Result);
// Persistenz Methoden
// -------------------
@@ -103,6 +96,7 @@ public:
private:
bool m_GLspritesInitialized;
+ byte *_backBuffer;
BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr;