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author | Eugene Sandulenko | 2010-08-18 12:58:22 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:59:01 +0000 |
commit | b01994a53bbc96da907a4c28934e644184291017 (patch) | |
tree | 7454011b38391985e9f7ce6bca101f1394d127be /engines/sword25/gfx/opengl/openglgfx.h | |
parent | 4c4e821326a3772ad59fee836eabd5175bbb84ca (diff) | |
download | scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.tar.gz scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.tar.bz2 scummvm-rg350-b01994a53bbc96da907a4c28934e644184291017.zip |
SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
Diffstat (limited to 'engines/sword25/gfx/opengl/openglgfx.h')
-rw-r--r-- | engines/sword25/gfx/opengl/openglgfx.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword25/gfx/opengl/openglgfx.h b/engines/sword25/gfx/opengl/openglgfx.h index c96fa381d6..5b480491c5 100644 --- a/engines/sword25/gfx/opengl/openglgfx.h +++ b/engines/sword25/gfx/opengl/openglgfx.h @@ -49,9 +49,9 @@ namespace Sword25 { // FORWARD DECLARATIONS // ----------------------------------------------------------------------------- -class BS_Kernel; -class BS_Service; -class BS_Resource; +class Kernel; +class Service; +class Resource; class Panel; class BS_Image; class RenderObjectManager; @@ -63,7 +63,7 @@ class RenderObjectManager; class OpenGLGfx : public GraphicEngine { public: - OpenGLGfx(BS_Kernel *pKernel); + OpenGLGfx(Kernel *pKernel); virtual ~OpenGLGfx(); // Interface @@ -82,7 +82,7 @@ public: // Resource-Managing Methoden // -------------------------- - virtual BS_Resource *LoadResource(const Common::String &FileName); + virtual Resource *LoadResource(const Common::String &FileName); virtual bool CanLoadResource(const Common::String &FileName); // Debugging Methoden @@ -91,8 +91,8 @@ public: // Persistenz Methoden // ------------------- - virtual bool Persist(BS_OutputPersistenceBlock &Writer); - virtual bool Unpersist(BS_InputPersistenceBlock &Reader); + virtual bool Persist(OutputPersistenceBlock &Writer); + virtual bool Unpersist(InputPersistenceBlock &Reader); private: bool m_GLspritesInitialized; |